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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Overlapping Surfaces on transparent plane (orange)

Author Topic: Overlapping Surfaces on transparent plane (orange) (3 messages, Page 1 of 1)
Moderators: Dennis

ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 22, 2012 04:26 PM    Msg. 1 of 3       
Hi, I have planes (faces back to back) that are getting ### ERROR couldn't build bsp because of overlapping surfaces (orange). This was taking from the a10 bsp so it shouldn't be erroring, so I assume I'm doing the shader tag wrong. "alpha_test#" this happened to some glass too that had the '#' material tag and i just deleted it. I also have a z buffered triangle that I can't find.


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 23, 2012 03:00 PM    Msg. 2 of 3       
I saw where the video had the same error as me, but it's very compressed and hard to understand. I honestly couldn't get anything from this video.


ptowery
Joined: Aug 28, 2007

oify


Posted: Sep 26, 2012 12:36 PM    Msg. 3 of 3       
Thanks. I figured that, but if bungie's original model had 2 sided and transparency there must have been some flag for both of those. I'll do that thanks.

 

 
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