A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Blank shader name, undefinable please help!

Author Topic: Blank shader name, undefinable please help! (10 messages, Page 1 of 1)
Moderators: Dennis

zora
Joined: Apr 5, 2012


Posted: Sep 14, 2012 04:54 PM    Msg. 1 of 10       
Heya, when trying to compile my jms file I get the common error "choose a type for the shader" only mine is a little different, it's trying to choose a shader for a nonexistent bitmap. Any help with this is greatly appreciated. All my materials have names but I still get the error. Thanks!




zora
Joined: Apr 5, 2012


Posted: Sep 14, 2012 04:59 PM    Msg. 2 of 10       
Hey altis! Sorry, i've been kinda busy, had some personal issues to manage. Anyway all my materials have shaders with the same names, I had this issue before but that was when a material wasn't named properly, so I just had to add the name and it was working again, however now I have the same problem again only now they all have names xD


zora
Joined: Apr 5, 2012


Posted: Sep 14, 2012 05:20 PM    Msg. 3 of 10       
Actually, they are ALL named, and the shaders have corresponding names as well, all materials are applied, no material have the same name as another. I'm filling it in the material itself, ie not in the place where you first would think, under name next to it, so i'm doing it right. I even tried deleting all new faces with the new materials i added (found that a new section with new textures was the area of problem) but the problem still lingered, tool doesn't care about unused materials right? if so then I don't know what the problem is really...
Edited by zora on Sep 14, 2012 at 07:20 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Sep 14, 2012 08:08 PM    Msg. 4 of 10       
Umm, the names in a multisub do not get saved for halo, you have to click on each material in 3ds max and copy and paste the name there.
Edited by XlzQwerty1 on Sep 14, 2012 at 08:08 PM


zora
Joined: Apr 5, 2012


Posted: Sep 15, 2012 06:03 PM    Msg. 5 of 10       
yes i know lol, however it thinks that one of my materials don't have a name, a blank name that is, but they all have the corresponding names of the bitmap files for the different textures. and shaders.


zora
Joined: Apr 5, 2012


Posted: Sep 15, 2012 09:22 PM    Msg. 6 of 10       
Sadly no, the only other options I have are to either delete every material, and redo them, or delete all the faces the materials are applied to and redo those, or both. Surely tool would state which name doesn't correspond with the name of the bitmap applied? Instead of leaving a blank name that is. I have checked more than enough times and all the names are correct... :/
E: Remade all the materials and shaders, still nothing.
Edited by zora on Sep 16, 2012 at 12:49 AM


zora
Joined: Apr 5, 2012


Posted: Sep 18, 2012 11:51 PM    Msg. 7 of 10       
Thanks a lot for the help aLTis! :3 it works now :) turns out the textures had bad names, so changing them worked like it did for you :) I still am clueless though as to how lol oh well


zora
Joined: Apr 5, 2012


Posted: Sep 19, 2012 03:50 PM    Msg. 8 of 10       
well all other 80% of my material names have numbers in them o.O no error there


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 19, 2012 09:35 PM    Msg. 9 of 10       
Names with numbers or spaces (whether materials or maps) need to be in " "


zora
Joined: Apr 5, 2012


Posted: Sep 23, 2012 12:49 AM    Msg. 10 of 10       
Well apparently not lol at least not in my case. (other than this one time with a couple materials)

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:43 AM 266 ms.
A Halo Maps Website