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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »tags and new button how?

Author Topic: tags and new button how? (8 messages, Page 1 of 1)
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thedead
Joined: Sep 14, 2012

saprtans never die they are just missing in action


Posted: Sep 14, 2012 04:53 AM    Msg. 1 of 8       
hey so i was wondering how are these tags made
can i make them i'm not a programmer not now

and suppose we want to add a new action button like shoot is click melee is f etc
so can we program to make a new key like shift for run or ability etc

and one more small question
can halo ce have very high graphics like halo reach

just questions
i am a novince now
so dont curse plz


nihao123456ftw
Joined: Mar 24, 2012


Posted: Sep 17, 2012 09:34 PM    Msg. 2 of 8       
Quote: --- Original message by: thedead
hey so i was wondering how are these tags made
can i make them i'm not a programmer not now


Yes. You just need to learn how to (I'm not a programmer either). Start from basic tutorials and such on making things in haloce.

Quote: --- Original message by: thedead
and suppose we want to add a new action button like shoot is click melee is f etc
so can we program to make a new key like shift for run or ability etc


Well no, but you can bind flashlight to have sprinting and abilities instead of flashlight since flashlight is just so useless in this game anyways, but you'll need to learn a lot of scripting.


Quote: --- Original message by: thedead
and one more small question
can halo ce have very high graphics like halo reach


No, because Halo 1 runs on an extremely old version of a game engine (It's a 10 year old game anyways, technology then wasn't as good as we have today)


MrCool
Joined: Aug 17, 2012

Keep it clean


Posted: Sep 17, 2012 11:02 PM    Msg. 3 of 8       
Well, actually, Halo CE can have reach graphics, if you use open sauce and cmt spv3 tags.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 17, 2012 11:11 PM    Msg. 4 of 8       
Quote: --- Original message by: MrCool
Well, actually, Halo CE can have reach graphics, if you use open sauce and cmt spv3 tags.

Well, actually, Halo CE can't have Reach graphics, because the CE engine is 10 years behind the Reach's one. It's very versatile, but definitely can't have Reach's graphics.


MrCool
Joined: Aug 17, 2012

Keep it clean


Posted: Sep 17, 2012 11:43 PM    Msg. 5 of 8       
It can get pretty close to Reach, though. But I know that os cannot copy reach's engine. I meant that it could have reach texture and motion blur.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Sep 18, 2012 10:30 AM    Msg. 6 of 8       
Quote: --- Original message by: MrCool
It can get pretty close to Reach, though. But I know that os cannot copy reach's engine. I meant that it could have reach texture and motion blur.

The only engine I think we can get close to is Halo 2.The graphics hasn't changed that much over 3 years pf development.
Edited by Dumb AI on Sep 18, 2012 at 10:34 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Sep 18, 2012 11:00 AM    Msg. 7 of 8       
OS's shader_models are on par with Halo 3. I'm not an expert on Reach, but whats noticeable about Reach's graphics is the polycount. There are plenty of people with Reach bipeds, but none have yet to use OS shaders on them to the best of my knowledge.


thedead
Joined: Sep 14, 2012

saprtans never die they are just missing in action


Posted: Sep 19, 2012 06:54 AM    Msg. 8 of 8       
um cant we make a new ui for thew new keys

just curious

 

 
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