
Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 9, 2012 04:39 PM
Msg. 1 of 164
---NEW THREAD COMING SOON---
Edited by Nickster5000 on Jul 2, 2015 at 03:58 AM
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Kal825B
Joined: Jan 16, 2012
Last son of Krypt... Oh wait, i'm a clone.
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Posted: Sep 9, 2012 04:40 PM
Msg. 2 of 164
Awesome.
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Sep 9, 2012 04:50 PM
Msg. 3 of 164
Looks sweet!
Since you asked, I think it'd be awesome if you could get friendly reinforcements at some point by making a Pelican or Falcon crash into the playing field... but for now, I guess I should keep my hands off and see where you'll start... I'm looking forward to this! Just... please, don't be sloppy with textures. :P Edited by renegade343 on Sep 9, 2012 at 04:50 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 9, 2012 06:24 PM
Msg. 4 of 164
The best things are made when the community comes together and pools its resources and talent.
I hope the community fully supports you in this project!
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 9, 2012 11:39 PM
Msg. 5 of 164
-bye bye- Edited by Nickster5000 on Sep 19, 2014 at 02:54 AM
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Ubergoober
Joined: Oct 11, 2010
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Posted: Sep 9, 2012 11:49 PM
Msg. 6 of 164
Quote: --- Original message by: MoooseGuy The best things are made when the community comes together and pools its resources and talent.
I hope the community fully supports you in this project! this^
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 10, 2012 07:30 AM
Msg. 7 of 164
Well for me it would rather be a campaign, It seems more agreeable considering you got separated with your team, find them, get to a dramatic scene then an endless FAYURFYT!!!!!
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olly12345
Joined: Jul 30, 2008
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Posted: Sep 10, 2012 09:05 AM
Msg. 8 of 164
Actually that'd be pretty cool, meet up with your squad, then you all end up at shark base, the AI who are helping you are effectively a lives system, when you die, you switch characters.
This would lead to an interesting system where you need to keep your allies alive in order to keep yourself alive for longer.
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Sep 10, 2012 10:20 AM
Msg. 9 of 164
I can has slipspace jump cinematic?
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Sep 10, 2012 11:40 AM
Msg. 10 of 164
Quote: --- Original message by: SilentJacket I can has slipspace jump cinematic? i could actually animate that i'm pretty good at animations, ill show a proof o concept later today if i can find the time could do it backwards from odst. make the carrier slip into the city and have the pods hit the carrier, scattering them and having one squad member get stuck on the carrier, then later on he/she could show up in a hijacked phantom Edited by killzone64 on Sep 10, 2012 at 11:46 AM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 10, 2012 12:38 PM
Msg. 11 of 164
If a carrier slipped into the city, it would still destroy the city.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 10, 2012 05:59 PM
Msg. 12 of 164
Quote: --- Original message by: aLTis i dont think he wanted to add those vehicles like this xD i guess he imported models so he would know map scale. This is correct. As far as story goes, your squadmates will find you over the course of the fight. There's also other wave types that I am working on. I'll post the full document later on.
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Sep 10, 2012 06:02 PM
Msg. 13 of 164
OK then i will just have them do an emergency drop because their ship is under attack, then they hit the carrier that flew under them will that work? will se if i have time tonight to make the animations Edited by killzone64 on Sep 10, 2012 at 06:08 PMdidnt have time yesterday bit i mad about 15 minutes of time to get this started http://www.youtube.com/watch?v=YOgeqKLfDjM&feature=youtu.be just a quick idea, id did in in blender because i am more efficient with it. if people like it i will do a more refined version with 3ds max. Edited by killzone64 on Sep 11, 2012 at 01:08 PMEdited by killzone64 on Sep 11, 2012 at 01:10 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 12, 2012 05:13 PM
Msg. 14 of 164
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 12, 2012 06:12 PM
Msg. 15 of 164
Update
Look above! We've got new ODST's now!
I haven't done anything this week, since I have school and I am a junior in high school... probably don't have to continue since most of you have been through junior year xD
But yeah, enjoy teh new looks of teh ODSTz.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 13, 2012 01:19 AM
Msg. 16 of 164
biped release plox??? or will it come out with the map?
E : Visor looks kinda... something... idk maybe i just like a bit more shine on visors. This is a good debut for your bipeds R93, already in their 1st mod. Edited by CorpseManTS on Sep 13, 2012 at 01:23 AM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 13, 2012 11:05 AM
Msg. 17 of 164
Biped will come with the map, so don't worry.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 13, 2012 04:25 PM
Msg. 18 of 164
Quote: --- Original message by: CorpseManTS
biped release plox??? or will it come out with the map?
E : Visor looks kinda... something... idk maybe i just like a bit more shine on visors. This is a good debut for your bipeds R93, already in their 1st mod. Edited by CorpseManTS on Sep 13, 2012 at 01:23 AM Well, i have a mapping team in which i used the bipeds, and another side clan in which i've made some....8 or so other bipeds for cinematic purposes. So its not exactly a "1st mod" as you state it on a side note, the visor uses the plasma rifle's cubemap along with a blueish tint, with both perpendicular and paralell lights coming in at 0.4 units. if you can supply me with a better cubemap for the Visor that'll make it look like the ones from H3 ODST, do so
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Sep 13, 2012 05:49 PM
Msg. 19 of 164
U mad brah? ;P
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Sep 14, 2012 05:35 AM
Msg. 20 of 164
waffle's successor?
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 14, 2012 02:45 PM
Msg. 21 of 164
A lil suggestion, mind using my cubemap for the visor ? It comes with my h3 biped, the cubemap is somewhere in the "bourrin" folder Edit : Your ODST is awesome Edited by bourrin33 on Sep 14, 2012 at 02:48 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 14, 2012 07:50 PM
Msg. 22 of 164
...wow, first time i've been complimented by a halomaps user...i feel accomplished... But yeah, that cubemap looks perfect for what i need it to do, thanks Edit: I had to tone down the brightness a bit, as it removed a lot of detail that was in the actual visor texture Edited by R93_Sniper on Sep 15, 2012 at 12:28 AM
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Sep 15, 2012 04:00 AM
Msg. 23 of 164
The not shiny parts of the ODST would just need a bit of a specular cubemap (grey/white/black) on the leather pieces. I'm also joticing the hand pivot point is musplaced, you can hide that by editing a bit of the geometry of the arms, or I'm going to think it was made just by naming the bones
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Sep 15, 2012 08:57 PM
Msg. 24 of 164
its actually caused by the way i had to port the rig from the halo 3 bones to the halo 1 bones. i think i might have an idea on how to fix it though
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Nickster5000
Joined: Dec 11, 2010
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Posted: Sep 29, 2012 11:15 PM
Msg. 25 of 164
Update!!!!
It's ingame :D
I'm going to playtest it with a few friends, make sure the collision is all good and stuff. Then I start getting dem unwraps done.
If you want pics of it ingame, feel free to ask o.o
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Sep 29, 2012 11:17 PM
Msg. 26 of 164
Quote: --- Original message by: ODST_Nick Update!!!!
It's ingame :D
I'm going to playtest it with a few friends, make sure the collision is all good and stuff. Then I start getting dem unwraps done.
If you want pics of it ingame, feel free to ask o.o pics por favor.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Sep 29, 2012 11:55 PM
Msg. 27 of 164
So much biped awesomeness in this thread.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Oct 7, 2012 12:13 AM
Msg. 28 of 164
Quote: --- Original message by: Private Caboose Updates? Yep. Started unwrapping the streets. Fortunately, I started with the most difficult part and finished it :D 
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Oct 7, 2012 12:34 AM
Msg. 29 of 164
I'm looking forward to seeing this finished. Keep up the good work!
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Dec 6, 2012 11:37 PM
Msg. 30 of 164
has anything even been going on with this?
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 6, 2012 11:54 PM
Msg. 31 of 164
Quote: --- Original message by: R93_Sniper has anything even been going on with this? Quote: --- Original message by: ODST_Nick I stopped working on Sector 9... I'll probably use it in something different.
Life got too busy :( Edited by MoooseGuy on Dec 6, 2012 at 11:55 PM
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licon4812
Joined: Sep 22, 2012
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Posted: Dec 8, 2012 11:11 PM
Msg. 32 of 164
iam liking what im seeing so can i please be a beta tester
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 22, 2014 08:40 PM
Msg. 33 of 164
So.......
I gotta little free time in between everything that is going on, and I found the old builds for this sucker. I think it would be fun to have a little side project to work on, so I think I am going to bring this back. Not 100% sure yet, but I have been working on it a lot. I'll post some picture updates within the next few days.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Feb 22, 2014 08:51 PM
Msg. 34 of 164
Quote: --- Original message by: Nickster5000 So.......
I gotta little free time in between everything that is going on, and I found the old builds for this sucker. I think it would be fun to have a little side project to work on, so I think I am going to bring this back. Not 100% sure yet, but I have been working on it a lot. I'll post some picture updates within the next few days. I totally approve this
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Feb 22, 2014 09:12 PM
Msg. 35 of 164
I have forgotten about this project, I really hope you will finish this.
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