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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »FireFight WoodWard (Night)

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Author Topic: FireFight WoodWard (Night) (51 messages, Page 2 of 2)
Moderators: Dennis

Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Sep 19, 2012 03:31 PM    Msg. 36 of 51       
It says that the tags are corrupted


Ubergoober
Joined: Oct 11, 2010


Posted: Sep 19, 2012 04:35 PM    Msg. 37 of 51       
i agree the map was too small and i thought the enemies needed to come from somewhere rather than just appear.

visually i thought the map looked nice though.

my greatest concern however was that a lot of the trees had phantom bsps around them that were about the thickness of the tree, invisible walls really are so annoying


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 19, 2012 04:57 PM    Msg. 38 of 51       
Quote: --- Original message by: Soul Viruz
It says that the tags are corrupted


If you do not give us a copy of what the actual debug.txt says, then we cannot help you, simple as that.

If you want help correcting the map, then give us something that we can use to help you, otherwise you'll be stuck without anybody willing to provide assistance


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Sep 19, 2012 05:47 PM    Msg. 39 of 51       
Quote: --- Original message by: Ubergoober
i agree the map was too small and i thought the enemies needed to come from somewhere rather than just appear.

visually i thought the map looked nice though.

my greatest concern however was that a lot of the trees had phantom bsps around them that were about the thickness of the tree, invisible walls really are so annoying

Those aren't his trees anyway. Blame the actual creator of them.


Ubergoober
Joined: Oct 11, 2010


Posted: Sep 20, 2012 03:23 AM    Msg. 40 of 51       
yeah, i figured as much, just letting him know. were they slaphappy's?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 21, 2012 01:17 AM    Msg. 41 of 51       
Broke's. They were made for Project Reviere or w/e he called it


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Sep 22, 2012 10:58 AM    Msg. 42 of 51       
Could someone post some screenshots of this map? i love firefight maps. Well, good ones, at least. And i'm trying to decide whether to get this one or not. Lol.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 22, 2012 06:55 PM    Msg. 43 of 51       
if you check my rant on the first page of this thread, you'll see the video i posted of the map


licon4812
Joined: Sep 22, 2012


Posted: Sep 24, 2012 05:23 PM    Msg. 44 of 51       
get these tags by clicking these links

http://hce.halomaps.org/index.cfm?fid=2873

http://hce.halomaps.org/index.cfm?fid=5751

http://hce.halomaps.org/index.cfm?fid=3949

http://hce.halomaps.org/index.cfm?fid=5951


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Sep 24, 2012 07:06 PM    Msg. 45 of 51       
Clearly somebody has an obsession over glitchy double triggers,poorly made scripts, bad animations....and dual weilding.


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Oct 23, 2012 06:34 PM    Msg. 46 of 51       
This is the stupid cmt spv3 brute tag error

09.30.12 19:14:34 EAX: 0xFFFFFFFE
09.30.12 19:14:34 EBX: 0x00000002
09.30.12 19:14:34 ECX: 0x00A4E2F8
09.30.12 19:14:34 EDX: 0x00000005
09.30.12 19:14:34 EDI: 0x12026000
09.30.12 19:14:34 ESI: 0x00000000
09.30.12 19:14:34 EBP: 0x00A4E30C
09.30.12 19:14:34 ESP: 0x0013BAAC
09.30.12 19:14:34 EIP: 0x005AB968, 66 8B 04 3E ?????
09.30.12 19:14:34 6F697461 ?????
09.30.12 19:14:34 00000008 ?????
09.30.12 19:14:34 EXCEPTION_ACCESS_VIOLATION
09.30.12 19:14:34 EAX: 0xFFFFFFFE
09.30.12 19:14:34 EBX: 0x0091BD01
09.30.12 19:14:34 ECX: 0x0013FA70
09.30.12 19:14:34 EDX: 0x000002CC
09.30.12 19:14:34 EDI: 0x0013FA70
09.30.12 19:14:34 ESI: 0x00000000
09.30.12 19:14:34 EBP: 0x0013F948
09.30.12 19:14:34 ESP: 0x0013F938
09.30.12 19:14:34 EIP: 0x7C90E514, C3 8D A4 24 ?????
09.30.12 19:14:34 EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x17df68 signature: 0x3c424144 line: 44 file: 0x91bdbc size: 0xf reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:44)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Oct 23, 2012 07:12 PM    Msg. 47 of 51       
I'm surprised you're still working on this, thought you would have gone to something else.

On the other hand, Did you just download the tag and then get this error? Also, if its Spv3, are you SURE you didnt use the Open Sauce Version?


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Oct 25, 2012 06:07 PM    Msg. 48 of 51       
nooo im working on a project called planet nebru.


ICE x Toxiic
Joined: Nov 26, 2011

The Emperor protects.


Posted: Oct 27, 2012 01:51 PM    Msg. 49 of 51       
Yea im getting the same error as he is, when I load the Actor Variant Sapien just closes...


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Oct 27, 2012 02:21 PM    Msg. 50 of 51       
open the parts of the ai/characters tag in guerilla and also open the likes of the shaders for that character and fix the paths for the bitmaps etc. broken paths are what make them fail to load.


ICE x Toxiic
Joined: Nov 26, 2011

The Emperor protects.


Posted: Oct 27, 2012 04:05 PM    Msg. 51 of 51       
Thanks Ally ill let you know if I come into anymore problems.

I didn't see any red text in the shaders files or in the characters tags either, not sure whats going on with these brute tags.
Edited by ICE x Toxiic on Oct 27, 2012 at 04:18 PM

 
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