Quote: --- Original message by: UnevenElefant5
aren't specular maps stored individually in the multipurpose maps? Or am I just completely misunderstanding what multimaps are for...
Multipurpose maps are how you do bump map effects on objects. Models that use multipurpose maps use shaders that cannot use specular. Shaders that use specular, often can use bump maps. But the brighter the color of the pink on the multipurpose map, the brighter your reflections can be. So, you can make it bright enough to look like it has specular, without actually having it, as long as you use the right reflection map. I figured that one out alone. Lol.
Oh, i thought specular reflections had a bitmap, like reflection maps do. My mistake. Lol. But it is good to know how it works. Thanks, guys :3
Edited by grunt_eater on Sep 3, 2012 at 09:30 AMEdited by grunt_eater on Sep 3, 2012 at 09:32 AM