
antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 28, 2012 11:58 PM
Msg. 1 of 5
Ive been working on a h2 waterworks port and im at the stage where im fixing all the coplanar surfaces messing up the map ingame and I cant find 1 person who can tell me exacly what I need to know about them.
How do you fix them??
What the hell are they exacly?
and how can I fix them without a bunch more poping up in the surounding area??
hopefully some one can answer these for me because ive messaged people, searched halomaps forums, modacity forums and I cant find answers. Just people saying oh its just a warning derp derp.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Aug 29, 2012 03:43 AM
Msg. 2 of 5
i'm pretty sure it was possible to find them by using the sapien debug commands, i can't remember exactly what one it was, if i remember i'll update.
sorry can't help right now. Edited by ally on Aug 29, 2012 at 03:50 AM
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Aug 29, 2012 03:21 PM
Msg. 3 of 5
Dsalimander told me how to fix them and it became crystal clear. 70 or so down, 110 left :(
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Aug 29, 2012 03:47 PM
Msg. 4 of 5
damn that sounds rough, the most i've ever had was 4 which i managed to fix, now an old map i was working on has two and i have been looking through the debug commands and just can't remember which one to use to fix it.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Aug 29, 2012 09:28 PM
Msg. 5 of 5
I seriously don't like coplanar surfaces... :P When I'm working on maps that are really highpoly, like 50 of them pop up. When I attempt to fix them, thousands more pop up >:(
^^^That's why I HATE HATE HATE them! Edited by OrangeJuice on Aug 29, 2012 at 09:35 PM
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