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Author Topic: Hello I need help with the programming code of halo (6 messages, Page 1 of 1)
Moderators: Dennis

scorpion1532
Joined: Aug 12, 2012


Posted: Aug 25, 2012 11:26 AM    Msg. 1 of 6       
Hello good'm Colombian and I'm using the google translator so if something is not understood by the translation.
Well I have a project I'm doing with some fellow students (and creation video game development) and found in the series of halo legend, the prototype Spartan costume and took the first good we decided to turn it into a vehicle, specifically a robot several features that I will show later, what I need is someone to tell me the programming code used to program the robot halo and so make it known to the Halo community.

He thanked me the favor to collaborate.

Edited by scorpion1532 on Aug 27, 2012 at 09:56 AM


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 25, 2012 11:31 AM    Msg. 2 of 6       
I had the same idea a long time ago http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38813


scorpion1532
Joined: Aug 12, 2012


Posted: Aug 25, 2012 03:14 PM    Msg. 3 of 6       
ok man and what is the modeling I have it ready animations and texturing already all complete, all you need to know is what kind of programming code used to create the halo car and put them on the map, I have planned, not as you wanted in your campaign I want is in multiplayer, so the battle would be more intense and clear each map will 2 to maximum 4 to see how players do when fighting him, as my idea is the following:
1 - I will have a heavy submachine gun improved
2 - An improved missile with higher charging capacity
3 - A sniper weapon with increased accuracy
4 - A box launchers on their shoulders
5 - If you saw the movie Iron Man will know that uses laser cannon on his chest that is what I will also.
Of course it is not defenseless base will feature a number of guns and weapons that players can use if you will be able to overthrow the player who is in the robot.
Then I'll give more details only I have to finish several tests to see if I find glitches in the robot, I forgot to comment you the player can activate a second chamber with the HUD:



OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 25, 2012 04:35 PM    Msg. 4 of 6       
You mean like stringing everything together with a .vehicle tag?

I have no idea how... This topic needs to be looked at by a vehicle maker!


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Aug 25, 2012 04:46 PM    Msg. 5 of 6       
seeing you are making a car and the warthog is basically a car.

you can import the warthogs physics markers and adjust them to the wheels etc of your own car.
then take a look at the warthogs tags and use them for reference.
just open the warthogs tags in guerilla to get an understanding of how it is setup.


scorpion1532
Joined: Aug 12, 2012


Posted: Aug 25, 2012 09:24 PM    Msg. 6 of 6       
Well I see that only one person understood I will explain to me again, I need someone to tell me what kind of programming code used to create and mount halo car, I'll do the rest and will share.
Please read this post to please if you know something about it or know someone who can help me this is for the community
Edited by scorpion1532 on Aug 27, 2012 at 09:55 AM

 

 
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