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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Is There anyway to increase the marker count tool will compile?

Author Topic: Is There anyway to increase the marker count tool will compile? (7 messages, Page 1 of 1)
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The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 20, 2012 06:11 AM    Msg. 1 of 7       
Is There anyway to increase the marker count tool will compile?


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 20, 2012 06:36 AM    Msg. 2 of 7       
i think tool pro can do that, or does it....?


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 20, 2012 06:55 PM    Msg. 3 of 7       
why?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 20, 2012 09:29 PM    Msg. 4 of 7       
Quote: --- Original message by: goldkilla88
How many markers do you have on the object? If I remember right, the marker limit is somewhere around 64. How the hell can you go past that?


Node count you mean^, however I'm not sure if it's the same thing with markers.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 20, 2012 10:23 PM    Msg. 5 of 7       
Quote: --- Original message by: goldkilla88
How many markers do you have on the object? If I remember right, the marker limit is somewhere around 64. How the hell can you go past that?

Easy halo 3 models and some people will say most of them ce can't use but ce can I have found out how on,a phone sorry for spelling


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Aug 21, 2012 01:04 AM    Msg. 6 of 7       
Marker count isn't something that's limited by tool, it's limited by guerilla. You wont be able to surpass it. Unless OS guerilla can(Which i dont think it can). For any model, over 64 markers is far too ridiculous. I don't know what youre using them for. I'm guessing it's a vehicle.


The_Arbiter
Joined: Aug 23, 2011

I feel like having scotch


Posted: Aug 22, 2012 11:16 PM    Msg. 7 of 7       
halo ce can use half

 

 
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