
Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 16, 2012 09:54 PM
Msg. 1 of 20
As everyone who downloaded my latest map "stealth!" would know, I left a lot of bugs, mainly because I didn't ask for beta testers. So I'm fixing the bugs and would like to know if anyone would like to test beta for "stealth!_v2". As long as it doesn't get uploaded or passed to anyone that is not a beta tester, so just in case it does, the map name will be "this-is-a-beta-leak!".
So anyone interested?
Regards -Hobbet360
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 16, 2012 10:08 PM
Msg. 2 of 20
I'm interested.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 16, 2012 10:13 PM
Msg. 3 of 20
That was quick, your beta tester #2,
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Spartan Tom
Joined: Oct 23, 2011
Inactive
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Posted: Aug 16, 2012 10:32 PM
Msg. 4 of 20
I'm interested
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 16, 2012 11:06 PM
Msg. 5 of 20
If you want protection from it being uploaded to halomaps (or most websites) just add a curse word on the name, or add a random porn image in the map that's not so hidden, Dennis probably wouldn't host it.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 16, 2012 11:16 PM
Msg. 6 of 20
Quote: --- Original message by: Jesse If you want protection from it being uploaded to halomaps (or most websites) just add a curse word on the name, or add a random porn image in the map that's not so hidden, Dennis probably wouldn't host it. Those would depend on how dennis is feeling that day. For better protection, I'd recommend using an already existing map name since he wont upload things like that. bloodgulch.map would be good.
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Guilty_spark
Joined: Dec 8, 2011
enjoy my bright, blue, balls!
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Posted: Aug 17, 2012 03:55 AM
Msg. 7 of 20
i'll be a beta tester also.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 17, 2012 06:43 AM
Msg. 8 of 20
K thanks for the suggestions... O_o I have the slightest feeling that I won't get THOSE bitmaps... :P
Need 1-2 more testers if yous were to make a server and play together while testing...
Edited by hobbet360 on Aug 17, 2012 at 06:47 AM Edited by hobbet360 on Aug 17, 2012 at 06:50 AM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 17, 2012 12:03 PM
Msg. 9 of 20
Can't they change the name using something I don't remember?
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 17, 2012 09:36 PM
Msg. 10 of 20
Maybe, but I'm trusting yous who said yes (Dumb_ai, Spark, TheElitePro, stormundblackbird).
Still 1-2 spots available.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 17, 2012 09:44 PM
Msg. 11 of 20
Thank you for trusting us.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 17, 2012 10:46 PM
Msg. 12 of 20
Ssshhh, don't give them ideas... :O
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 17, 2012 10:54 PM
Msg. 13 of 20
Hm,I hope we can get enough testers. OK,needs some improvements like matching FP arms/biped.ODST arms should not be used for Spartans.Make some weapons have night vision.Keep weapon HUD's consistent,please. Edited by Dumb AI on Aug 17, 2012 at 11:07 PM
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 17, 2012 11:13 PM
Msg. 14 of 20
Quote: --- Original message by: Dumb AI
Hm,I hope we can get enough testers. OK,needs some improvements like matching FP arms/biped.ODST arms should not be used for Spartans.Make some weapons have night vision.Keep weapon HUD's consistent,please. Edited by Dumb AI on Aug 17, 2012 at 11:07 PM Yeah, that's just what I had in the globals, I still had the original biped and fp arms from the original map but the I modded the cyborg biped so he can jump higher and his flashlight is brighter and doesn't take fall dammage. But I forgot to change the arms to match...
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 17, 2012 11:18 PM
Msg. 15 of 20
Is the cyborg green?
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 17, 2012 11:20 PM
Msg. 16 of 20
I'm trying to turn him black but I think so.
EDIT: k the bugs that you mentioned are now fixed, fixed HUD, fixed FP arms. added night vision to all most weapons with scopes and fists now have N/V binocular zoom (i thought it would be a nice touce).
***UPDATE*** I'll be pm-ing yal the new beta 2 tonight... 5:am on forum time.
Edited by hobbet360 on Aug 18, 2012 at 01:04 AM Edited by hobbet360 on Aug 19, 2012 at 11:26 PM
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CDGwashington
Joined: Jun 17, 2012
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Posted: Aug 22, 2012 11:55 PM
Msg. 17 of 20
im interested to beta test
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 23, 2012 12:14 AM
Msg. 18 of 20
Please don't beta-test at like 5am.
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Ubergoober
Joined: Oct 11, 2010
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Posted: Aug 23, 2012 12:37 AM
Msg. 19 of 20
i'd like to beta test :)
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Aug 23, 2012 06:26 AM
Msg. 20 of 20
And... Beta tester spots are all full! I'll pm y'all beta 1.1 Tommoz, (I said that in my last post but was away from home and $*** happened ect).
Just a random change log.
Beta 1.1 -fixed fp arms to match cyborg. -fixed zoom with spartan laser. -fixed HUD on all weapons to match the rest of the weapons. -randomly changed the health bar to the max Payne style HUD by p0lar_bear. -added secret portal to secret weapon and secret vehicle (yeah, since the weapons in the sky you need a way to fall back down without dying). -moved turrets. -fixed fog. -removed h3 sniper and replaced it with battle rifles and shotguns. (I left the h2 ones cause stormundblackbird said that it zoomed to far, or in his words "it has an inter dimensional scope) -removed most power ups, left health packs, 1 power up in map that changes.a -a few more I probably forgot.a
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