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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »3ds Max 2011 problem!

Author Topic: 3ds Max 2011 problem! (4 messages, Page 1 of 1)
Moderators: Dennis

trucker132
Joined: Nov 22, 2007


Posted: Aug 15, 2012 10:18 PM    Msg. 1 of 4       
i just got 3ds max the other day.. when i make a basic cube and then try to flip it, it just becomes a darker shade of red. any solutions?


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Aug 15, 2012 10:20 PM    Msg. 2 of 4       
3ds max highlights faces red and inverse faces dark red. polygons that are facing you will be red when selected and dark red when they are facing away. hit the render button and you will see that the faces are inverted.

aka that's supposed to happen


trucker132
Joined: Nov 22, 2007


Posted: Aug 15, 2012 11:17 PM    Msg. 3 of 4       
i dont know if its the same as gmax, but i remember when i used to flip a cube in gmax, i would be able to see inside of it. im new to 3ds max but pretty familiar to gmax.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Aug 15, 2012 11:54 PM    Msg. 4 of 4       
once you deselect the flipped faces, you can see 1 of 2 things, depending on viewport settings:

1) the inside of the cube (with inverted shading and everything)

2) nothing (because the faces are flipped)

 

 
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