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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT SPV3 Tags

Author Topic: CMT SPV3 Tags (7 messages, Page 1 of 1)
Moderators: Dennis

Lethal Threat
Joined: Feb 11, 2011

THRT 4 PRESIDENT


Posted: Aug 15, 2012 04:52 PM    Msg. 1 of 7       
When I extract CMT's a50 SPV3, all the tags are not functional in Sapien. Anyone know a solution?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Aug 15, 2012 05:23 PM    Msg. 2 of 7       
CMT A50 pass: goodiez4meandu
tools>map protector>select map file> use encryption> OK>

Click tools, then go to map protector, then select map file, then use encryption, then OK. The password is goodiez4meandu


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Aug 15, 2012 05:28 PM    Msg. 3 of 7       
if you are extracting the tags from the opensauce version all of the .shadermodel tads will be corrupt because hek plus cannot extract them properly with the opensauce extensions. so grab a copy of the non os version then grab the tags from that


heempy
Joined: Apr 13, 2011


Posted: Aug 15, 2012 06:48 PM    Msg. 4 of 7       
oh crap that corrupted all my cmt tags. oh well thats what i get for ripping.


Lethal Threat
Joined: Feb 11, 2011

THRT 4 PRESIDENT


Posted: Aug 15, 2012 06:57 PM    Msg. 5 of 7       
Alright I downloaded the non OS version and extracted it When I tried to add a tag with Sapien I got this



08.15.12 18:53:47 sapien pc 01.00.00.0609 ----------------------------------------------
08.15.12 18:53:47 reference function: _write_to_error_file
08.15.12 18:53:47 reference address: 401b13
08.15.12 18:53:47 Couldn't read map file './sapienbeta.map'
08.15.12 18:53:47 CreateDevice succeeded with refresh rate = 0
08.15.12 18:53:47 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
08.15.12 18:53:47 Increasing sound decompression buffer size to 1048576 bytes
08.15.12 18:53:48 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
08.15.12 18:53:48 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
08.15.12 18:53:48 local player 0, weapon (0x0), deleted unexpectedly
08.15.12 18:54:23 EAX: 0xD7163849
08.15.12 18:54:23 EBX: 0x011D7798
08.15.12 18:54:23 ECX: 0x0004003C
08.15.12 18:54:23 EDX: 0x0004003D
08.15.12 18:54:23 EDI: 0x16F9AD50
08.15.12 18:54:23 ESI: 0x000000F0
08.15.12 18:54:23 EBP: 0x011D7AA8
08.15.12 18:54:23 ESP: 0x0018B0F0
08.15.12 18:54:23 EIP: 0x776726D1, 8B 18 F0 0F ?????
08.15.12 18:54:23 0004003D ?????
08.15.12 18:54:23 EXCEPTION_ACCESS_VIOLATION




nihao123456ftw
Joined: Mar 24, 2012


Posted: Aug 19, 2012 07:45 PM    Msg. 6 of 7       
I think that some of the shaders get corrupted upon extraction, there was a seperate release on the halomods thread that fixes most of the corrupted shaders (which still didn't work for some weapons for me, some of the weapons i found that were not working were the carbine and spiker i think... so i just used spv2 tags for them).


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 19, 2012 07:47 PM    Msg. 7 of 7       
If you aren't you need to use the OS version of HEK to make the tags work correctly.

 

 
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