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Author Topic: Insanity Incarnate Project (4 messages, Page 1 of 1)
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Necromancer
Joined: Apr 23, 2012


Posted: Aug 13, 2012 01:04 AM    Msg. 1 of 4       
Insanity Incarnate Campaign:

Story: Nazi Zombies in Halo; It has been hundreds of years since the zombie outbreak. It's a surprise humanity is still kicking. On a mission to find rations in an infested city, Jennifer, a marine sergeant, and her team hear a lound booming sound, followed by another. The team looks to the sky to see a Covenant Corvette fleeing a Covenant Battle Cruiser. The Corvette violently explodes, a few Phantom, Spirits, and Drop Pods escaping. This adds on to the problems, as the Unggoy and Kig-Yar quickly start turning, and catching other species off guard. Not only that, but the Covenant doesn't seem to like the fact that humans partnered with heretics.

If you're familiar with the Black Ops "Moon" easter egg, please note that in this universe, Doctor Richtofen controls the zombies in Samantha's body still, but the rockets never fired.

The enemies will have custom third-person animation sets, the Elites' animations will be a mix of Halo: Reach and Halo Wars, the Grunts will have plasma-cannon animations, as well as revamps of originals, Jackals will be right-handed, will have two-handed rifle animations, and a berserk animation.



Also, the Covenant and UNSC models will be Reach's, the infected humans will be custom. Jennifer will be a custom model made to look like Reach.

I am also ajusting existing classes, and adding new ones.

Enemies:

Zombie Human- Nazi, American Soldier, American Marine, UNSC Marine, Civilian, Russian soldier

Zombie Elite- Minor, Major, Officer, Ultra, Zealot, Spec Ops, Stealth

Zombie Grunt- Minor, Major, Ultra, Spec Ops, Stealth

Zombie Jackal- Scout, Assault, Spec Ops, Stealth

Zombie Brute- Minor, Captain, Stalker, Chieftain

Jackal Crawler- Crawling Jackal zombies, steal your weapons

Night Seeker- Standard zombies with glowing eyes

Crawler- Standard CoD crawler

115 Miners- Humans who believe 115 shouldn't be destroyed or removed

Elite- Minor, Major, Officer, Ultra, Zealot, Ranger, Spec Ops, Magnetic, Commando, Stealth

Brute- Minor, Captain, Jetpack, Stalker, Chieftain

Grunt- Minor, Major, Ultra, Spec Ops, Stealth

Jackal- Scout, Assault, Spec Ops, Stealth

Hunter- Minor, Major, Stealth

We do not have all the tools for this, but my friend is looking into buying 3DS MAX, so he'll be doing the BSPs and animating, most likely. We are going to try our hardest to make this campaign great.

Half-assed topic, ftw.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 15, 2012 05:46 PM    Msg. 2 of 4       
I would like to see this completed at substantial quality. I am willing to help in some way (whether it's little or lot).


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Aug 16, 2012 08:11 AM    Msg. 3 of 4       
I've actually had a campaign like this in limbo for over year now (I think) with a similar setting, but completely different plot. The only things I really kept from the CoD universe was Group 935 and Element 115 being used to create zombies.(Although come to think of it I don't know if any of my scenes even mention 115)

Anyway, seeing as we are making (somewhat) similar campaigns, we might be able to help each other out.
(Speaking of which I STILL need a good bsp modeler, again, this is about the forth time I've had to find someone else)
Edited by rerout343 on Aug 16, 2012 at 08:16 AM


Necromancer
Joined: Apr 23, 2012


Posted: Aug 19, 2012 12:17 PM    Msg. 4 of 4       
Quote: --- Original message by: rerout343

I've actually had a campaign like this in limbo for over year now (I think) with a similar setting, but completely different plot. The only things I really kept from the CoD universe was Group 935 and Element 115 being used to create zombies.(Although come to think of it I don't know if any of my scenes even mention 115)

Anyway, seeing as we are making (somewhat) similar campaigns, we might be able to help each other out.
(Speaking of which I STILL need a good bsp modeler, again, this is about the forth time I've had to find someone else)
Edited by rerout343 on Aug 16, 2012 at 08:16 AM
That would be a good idea, but I can't do much. I can't make bitmaps, even when there's an alpha channel with no blue, tool still spits out errors. So right now I'm just setting up the AI and weapons, and adding the models later.

 

 
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