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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »what about an indie game??

Author Topic: what about an indie game?? (27 messages, Page 1 of 1)
Moderators: Dennis

Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Aug 6, 2012 05:02 PM    Msg. 1 of 27       
well... i just got an idea about this game and his mods...

i am really impressed of what is possible with this old engine, and every day i come here and see something, i am getting even more impressed.. the point is.. that you guys do some really awesome stuff.. like, Lumoria, CMT, waffles stuff, blablabla and blablabla... the problem is that just a little number of persons play this mods (or i think this should be not considered just as single mods)..

so, i think it's time to let the world know what we do here.. it's time to work on a game that will probably play it MORE people around the world..

i was interested about the Steam Greenlight proyect.. and i think it would be a really great idea if we do something for that proyect (and win money also..)
so.. im not saying that we are going to make a massive mod of this engine to make a game on steam (i think we could have some copyright problems, and also a crappy multiplayer mode if we do that).. im saying we need to move to a free and better engine.. like Source..

the Source engine is perfect because you dont need a REALLY HIGH computer to run the game.. and i think it's not that difficult to make something there..


so... what do you think guys?? do you want to continue making here AWESOME STUFF for a little number of people... or do you want to CONQUER THE WORLD!??



PD: sorry if my english sucks, and sorry Dennis if this is not the right place to post this...


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 6, 2012 05:17 PM    Msg. 2 of 27       
No because that's only for the source engine and you really need a different set of tools and skills to work with source. I've pretty much been working with guerrilla,Sapien, and Tool++ for a long time. Also Halo CE is mostly limited by the memory limit on Tool and Tool++. I'm sure many modders agree things could be much better if we didn't have a tag limit, but at the same time that limit keeps the framerate in game at a reasonable level for the average player.

All in all if we had a better compiler we could really have many more great projects than we do now.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Aug 6, 2012 05:20 PM    Msg. 3 of 27       
Quote: --- Original message by: Tiel

Suggesting: Everyone should pack up and move to Source even though no one here has any idea whatsoever how to use the SDK.

Response: iHalo with his Halo Aero project, abkarch with Halo: Unity. Both failed. I don't predict a better outcome for this venture should it actually occur. Microsoft would probably shut you down anyhow, what with Halo 4 coming out soon and all.

e: In any case a lot of the people here like to feel smug and empowered because they know the ins and outs of this engine, I doubt they'd go in blindly with their pants down and sacrifice their prestige.
Edited by Tiel on Aug 6, 2012 at 05:13 PM


not supossed to be a halo game...


OrangeJuice
Joined: Jan 29, 2009

Documentation and debug.txt


Posted: Aug 6, 2012 05:23 PM    Msg. 4 of 27       
If it makes you feel any better: I'm not modeling with gothic architecture for nothing. I'm planning something other than halo


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Aug 6, 2012 05:25 PM    Msg. 5 of 27       
Quote: --- Original message by: Tiel
So you're expecting the people to design a completely original sci fi game. Your expectations are even more astronomical than I imagined.


please, stop commenting.. :)


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 6, 2012 05:26 PM    Msg. 6 of 27       
It's not like CMT or the Lumoria team is going to work on something else, they haven't even finished their Halo projects and I doubt they really have time to work on anything else.


P3
Joined: Dec 2, 2011


Posted: Aug 6, 2012 05:27 PM    Msg. 7 of 27       
Show me the engine and how things look ingame and i will help with concept art, weapons, vehicles, characters, and storyline. and what ever else... >.> So pretty much anything but the engine, and putting anything ingame...unless it's easy and simple...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 6, 2012 05:29 PM    Msg. 8 of 27       
Quote: --- Original message by: Suprememessage
It's not like CMT or the Lumoria team is going to work on something else, they haven't even finished their Halo projects and I doubt they really have time to work on anything else.


I disagree.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 6, 2012 05:29 PM    Msg. 9 of 27       
If you want to make a whole new game, then whose gonna program it? With our halo community, look at how few people can actually write their own scripts compared to just recycling other scripts. And you want people to move on to a new engine with just that?..

And with what Tiel said, I actually enjoy proving people wrong when they claim something is impossible in this engine. That's probably the only reason I'm still around, just to change peoples beliefs, and make them see the bigger picture. If I moved to a new engine, I would have to make things sooo much more amazing to do the same thing I do here, and I am a lazy person, slugging along will take a while.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Aug 6, 2012 05:31 PM    Msg. 10 of 27       
Quote: --- Original message by: P3
Show me the engine and how things look ingame and i will help with concept art, weapons, vehicles, characters, and storyline. and what ever else... >.> So pretty much anything but the engine, and putting anything ingame...unless it's easy and simple...


never played half life 2? counter strike source or global offensive? portal or portal 2? team fortress 2?
(btw, not necessary an storyline, could just be a multiplayer game...) i can actually help a lot with design, and everything which involves textures..

Quote: --- Original message by: Tiel
Quote: --- Original message by: Mangenkyo
Quote: --- Original message by: Tiel
So you're expecting the people to design a completely original sci fi game. Your expectations are even more astronomical than I imagined.


please, stop commenting.. :)


If you have a problem with me adding my opinion to the thread, please, take it up with the moderator. This is an open forum and I see no reason that anyone shouldn't post based on their opinion of the subject.

The fact remains that a majority of the mappers here are more comfortable with the Halo engine and even then, most of them are occupied with various big projects. And on the off chance this does happen, Halo knowledge doesn't necessarily translate into Source knowledge. Modelling and texturing, perhaps, but it's a whole new engine to learn. One that isn't optimized for the end user.


yeah, but try to say something useful.. not to talk with sarcasm or something else.. i know the knowledge of this game is not even close with the source one.. but as i said in the thread, the work i see here is amazing, and there should be a way to get everyone to continue working, but, with a more pulished engine and then let the people to know they work..
Edited by Mangenkyo on Aug 6, 2012 at 05:36 PM


P3
Joined: Dec 2, 2011


Posted: Aug 6, 2012 05:43 PM    Msg. 11 of 27       
To Mangenko-

Ohhhhh... That's what i get for skimming.... >.>


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 6, 2012 05:49 PM    Msg. 12 of 27       
Quote: --- Original message by: Suprememessage
It's not like CMT or the Lumoria team is going to work on something else, they haven't even finished their Halo projects and I doubt they really have time to work on anything else.


That's where you're wrong. Speaking for ourselves, we've always finished what we've started and our Halo adventures are coming to a closure very soon.

We already have plans for what we're going to do afterwards, and it is indeed an indie game. With enough hard work and promotion, I think it could really take off :-)


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 6, 2012 05:50 PM    Msg. 13 of 27       
Heres some advice for people looking to go make their own game and sell it.

Don't use Source. Its a very old and outdated engine, and some aspects are even worse then dealing with Halo's engine. If you seriously want to get out there and start making real games, use either Cryengine3 or the Unreal Development Kit, both amazing options for next gen games. You can also sell both games once you finish them, although Crytek/Epic takes a royalty out of both, Epic for Unreal is 20% after 50k USD has been made and I believe Crytek has something similar.

You could also start learning C and other programming languages and simply develop your own engines, which many people have done before. It's time consuming, and you wont be able to jump straight into development, but then again, you will also have to pay no royalties at all and you will have your very own engine to use.


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 6, 2012 09:10 PM    Msg. 14 of 27       
At no offense to you I've never even heard of you.


Mini0013xx
Joined: Dec 4, 2011

I aim to entertain


Posted: Aug 6, 2012 11:37 PM    Msg. 15 of 27       
If everyone in the Halo modding community joined together and did this under one massive project, then it would seem like a realistic goal. Unfortunately, there's no way that would ever happen.

But still, an indie game would be really nice.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 7, 2012 12:14 AM    Msg. 16 of 27       
Sounds like Halo:Olympus and Garry's Mod.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 7, 2012 12:52 AM    Msg. 17 of 27       
Quote: --- Original message by: Mini0013xx
If everyone in the Halo modding community joined together and did this under one massive project, then it would seem like a realistic goal. Unfortunately, there's no way that would ever happen.

But still, an indie game would be really nice.


Minecraft was essentially made by one man.
It doesn't take an entire community, just a few driven individuals.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 7, 2012 01:00 AM    Msg. 18 of 27       
Like Bungie,when they began working on Halo.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 7, 2012 01:06 AM    Msg. 19 of 27       
Yeah, and now just like some others too. The developers of games such as Cube World and Castle Story, both very promising games imo.


Mini0013xx
Joined: Dec 4, 2011

I aim to entertain


Posted: Aug 7, 2012 01:11 AM    Msg. 20 of 27       
I've got an idea!
Somebody become a very popular YouTube commentator! When you reach 10,000+ subs, you can then advertise Halo Custom Edition! Great idea, right?
(I hope people get the sarcasm...)


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 7, 2012 01:48 AM    Msg. 21 of 27       
Quote: --- Original message by: Mini0013xx
If everyone in the Halo modding community joined together and did this under one massive project, then it would seem like a realistic goal. Unfortunately, there's no way that would ever happen.

But still, an indie game would be really nice.


Halo 0 is an indie game.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Aug 7, 2012 06:00 AM    Msg. 22 of 27       
Quote: --- Original message by: Suprememessage
At no offense to you I've never even heard of you.


funny... you just joined yesterday...

Quote: --- Original message by: Tiel
Nononono

Use Torque engine :D

That's what I'm using for my Star Wars RTS, it's so very intuitive and user friendly. Highly recommend it. It's a mite expensive but relatively cheap for a full commercial rights and no royalties.


interesting..... but, what about the Unity engine??


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 7, 2012 11:07 AM    Msg. 23 of 27       
I don't understand the question.

Are you asking for the entire community to work together on an indie game?
Or are you asking for anyone from the community to work on an indie game?

First possible question, answer is No.
I'm not speaking for everyone else here but I highly doubt that everyone here would want to work together. The community is already split into seperate teams or individual modders. Why would everyone want to work together now for an indie game?
I mean, what would be the point? If CMT and TM worked together on an indie game, then a few from each team would be useless as only one leader, one writer, and one concept artist is really needed in such a small collaborative partnership.

Second possible question, Yes. TM has already admitted and announced that they are working on an indie game, and are using Cryengine. A few others are likely working on indie projects of their own too.
I myself have been mentally planning an indie game for a long time, and could start a team to work on it at any time. However I don't really want to at the moment, thus I've been playing and modding other games recently, in order to practice.



Edited by Jaz on Aug 7, 2012 at 11:09 AM


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Aug 7, 2012 11:32 AM    Msg. 24 of 27       
Personally, I think the most efficient way to keep and promote Halo custom content while circumventing the current limits are to reverse-engineer and pretty much "remake" Halo CE on our own. This should let most of how maps and assets for Halo are created stay the way it is now, while renewing the engine system from the ground up, making them work to our liking.

However, this would involve amounts of manpower that makes CMT and Lumoria look like something babies could make.

Cryengine, iD, Unreal, Source etc. are good engines for indie games, but that's not exactly something I think we should be considering in this forum. My approach above... .... if only that were more feasible. Bleh.







EDIT: Minor Corrections.
Edited by renegade343 on Aug 7, 2012 at 11:33 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 7, 2012 01:08 PM    Msg. 25 of 27       
Uh,if we had that much manpower and resources,I'm sure it would've been done long ago.
343 would probably force the project to end if we tried.
Edited by Dumb AI on Aug 7, 2012 at 01:09 PM
Edited by Dumb AI on Aug 7, 2012 at 01:10 PM


Suprememessage
Joined: Aug 6, 2012

I am shadow, I am darkness, and I fear nothing.


Posted: Aug 7, 2012 01:17 PM    Msg. 26 of 27       
Quote: --- Original message by: Mangenkyo
Quote: --- Original message by: Suprememessage
At no offense to you I've never even heard of you.


funny... you just joined yesterday...

Quote: --- Original message by: Tiel
Nononono

Use Torque engine :D

That's what I'm using for my Star Wars RTS, it's so very intuitive and user friendly. Highly recommend it. It's a mite expensive but relatively cheap for a full commercial rights and no royalties.



interesting..... but, what about the Unity engine??


Sure I just joined the forum yesterday but I've been downloading mods for years.

Also in response to renegade, currently making a map in the .yelo format circumvents a lot of at least graphical limits as far as custom maps are concerned.
Edited by Suprememessage on Aug 7, 2012 at 01:18 PM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Aug 7, 2012 02:18 PM    Msg. 27 of 27       
Welcome!

 

 
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