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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »error script ai and cutscene

Author Topic: error script ai and cutscene (5 messages, Page 1 of 1)
Moderators: Dennis

andres
Joined: Oct 26, 2010


Posted: Aug 5, 2012 02:00 AM    Msg. 1 of 5       
this is my script

(script startup start
(begin
(begin
(fade_out 0.00 0.00 0.00 0)
(player_enable_input false)
(ai_place guards)
(camera_control true)
(cinematic_show_letterbox true)
(camera_set cut1 100)
(fade_in 0.00 0.00 0.00 0)
(sound_looping_start levels\d40\music\d40_09 none 1.00)
(sleep 60)
(cinematic_set_title The_Great_Wars)
(sleep 30)
(camera_set cut2 100)
(sleep 50)
(camera_set cut3 100)
(sleep 300)
(sound_looping_start levels\a30\music\d40 none 1.00)
(camera_control false)
(cinematic_show_letterbox false)
(game_save)
(player_enable_input true))))

the ai freezes on the scene do not move the scene is in a base of deathisland :(


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 5, 2012 02:05 AM    Msg. 2 of 5       
There are some things you can do to fix this

-Move the player (wherever he is) closer to the action

or

-Create another wide camera point that sees the action, and then at the top of your script right before fade in, put
(object_pvs_set_camera camerapoint)
Edited by MatthewDratt on Aug 5, 2012 at 02:06 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 5, 2012 02:56 AM    Msg. 3 of 5       
Stop with the begins. It's unnecessary.

(script startup start
(fade_out 0 0 0 0)
(player_enable_input false)
(ai_place guards)
(camera_control true)
(cinematic_show_letterbox true)
(camera_set cut1 100)
(object_pvs_set_camera cut1) ;;<-----------SUBSTITUTE A GOOD CAMERA POINT
(fade_in 0 0 0 0)
(sound_looping_start levels\d40\music\d40_09 none 1)
(sleep 60)
(cinematic_set_title The_Great_Wars)
(sleep 30)
(camera_set cut2 100)
(sleep 50)
(camera_set cut3 100)
(sleep 300)
(sound_looping_start levels\a30\music\d40 none 1.00)
(camera_control false)
(cinematic_show_letterbox false)
(game_save)
(player_enable_input true)
)


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 5, 2012 03:22 AM    Msg. 4 of 5       
Quote: --- Original message by: MoooseGuy
Stop with the begins. It's unnecessary.


Really? I think he needs a few more actually
(script startup start
(begin
(begin
(begin
(begin
(begin
(fade_out 0 0 0 0)
(player_enable_input false)
(ai_place guards)
(camera_control true)
(cinematic_show_letterbox true)
(camera_set cut1 100)
(object_pvs_set_camera cut1) ;;<-----------SUBSTITUTE A GOOD CAMERA POINT
(fade_in 0 0 0 0)
(sound_looping_start levels\d40\music\d40_09 none 1)
(sleep 60)
(cinematic_set_title The_Great_Wars)
(sleep 30)
(camera_set cut2 100)
(sleep 50)
(camera_set cut3 100)
(sleep 300)
(sound_looping_start levels\a30\music\d40 none 1.00)
(camera_control false)
(cinematic_show_letterbox false)
(game_save)
(player_enable_input true)
)))))
)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 5, 2012 03:29 AM    Msg. 5 of 5       
So this is how these jokes begin.

 

 
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