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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Syncing AI

Author Topic: Semi-Syncing AI (12 messages, Page 1 of 1)
Moderators: Dennis

Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 4, 2012 03:34 PM    Msg. 1 of 12       
Don't tell me that it's impossible for the AI to sync,because I think it's absolutely possible.
How did Malolo420 accomplish AI syncing? It's not perfect but it's good enough for co-op play.
http://hce.halomaps.org/index.cfm?fid=2961


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 4, 2012 03:38 PM    Msg. 2 of 12       
Nope. Lol.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 4, 2012 03:40 PM    Msg. 3 of 12       
MooseMan,it works.I even counted the AI on both computers.Difference of 0.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 4, 2012 03:49 PM    Msg. 4 of 12       
That's not how "ai syncing" is. Of course there's the same amount of AI on both computer. Too bad they move at random on both computers, thus the non syncing AI. Nope, it does not work.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 4, 2012 04:10 PM    Msg. 5 of 12       
The ai that spawn are going to be the same number, because in the game file you can set the min/max amount of AI you want to spawn. This guy probably just set those numbers the same. Therefor the AI are the same amount. The AI still don't move/die/attack in sync.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Aug 4, 2012 04:24 PM    Msg. 6 of 12       
It is possible.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=38319&start=lastpage

you'll see how it works if you read it.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 4, 2012 05:42 PM    Msg. 7 of 12       
The thing is,there are no immobile invincible clones.The AI "move" but they don't go anywhere.
I'm basically trying to replicate the map.

Might not be the kind of syncing that some people have been trying to achieve for years


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 4, 2012 10:04 PM    Msg. 8 of 12       
Screw this.Time to rip the map and see how it works.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Aug 4, 2012 10:28 PM    Msg. 9 of 12       
You won't find it. Even if it IS synced (which it ISN'T) it won't be in the tags. It would be a script. If syncing was as easy as turning a flag on in guerilla don't you think people would have figured it out by now?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 4, 2012 11:03 PM    Msg. 10 of 12       
No,they are spawned after the players enter a trigger volume.Found this out by looking at the scripts. :3


XlzQwerty1
Joined: Aug 6, 2009


Posted: Aug 5, 2012 04:45 PM    Msg. 11 of 12       
Sigh, that's still not synching.


abkarch
Joined: Mar 20, 2010

This account is old. Sorry for inappropriate posts


Posted: Aug 5, 2012 06:15 PM    Msg. 12 of 12       
just people trying to come up with something that doesnt exist. Kirbys method is the ONLY one that SOMEWHAT works. THERE IS NO WAY TO SYNC AI APART FROM KIRBYS METHOD.

 

 
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