
andres
Joined: Oct 26, 2010
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Posted: Aug 3, 2012 04:25 AM
Msg. 1 of 9
I want to make a pelican come and pick up the player and runs the game using animation of halo please help me
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Aug 3, 2012 12:34 PM
Msg. 2 of 9
Just give me the script.Just use a recorded animation from a campaign map. Edited by Dumb AI on Aug 3, 2012 at 12:36 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 3, 2012 01:24 PM
Msg. 3 of 9
Quote: --- Original message by: final444h You could create a recorded animation, if you want I can make a tutorial video for you. >Create a recorded animation >Flying Vehicle Sorry didn't know you could actually do that I would recommend custom animation otherwise (recording_play_and_hover object animation) (recording_play_and_delete object animation) (recording_play object animation) (custom_animation object "animationfile" "animationname" 1)
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andres
Joined: Oct 26, 2010
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Posted: Aug 3, 2012 04:50 PM
Msg. 4 of 9
" final444h " if you have time please make the video tutorial send me the url of the video .. I can use recorded animations of campaign?? Edited by andres on Aug 3, 2012 at 04:51 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 3, 2012 04:55 PM
Msg. 5 of 9
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: final444h You could create a recorded animation, if you want I can make a tutorial video for you. >Create a recorded animation >Flying Vehicle Sorry didn't know you could actually do that http://hce.halomaps.org/index.cfm?fid=5939
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andres
Joined: Oct 26, 2010
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Posted: Aug 3, 2012 09:52 PM
Msg. 6 of 9
yes and thanks final444h!!
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Aug 3, 2012 10:04 PM
Msg. 7 of 9
Quote: --- Original message by: Gamma927Quote: --- Original message by: MatthewDrattQuote: --- Original message by: final444h You could create a recorded animation, if you want I can make a tutorial video for you. >Create a recorded animation >Flying Vehicle Sorry didn't know you could actually do that http://hce.halomaps.org/index.cfm?fid=5939 I am aware of that :| Have you tried using that for flying vehicles? It's horrid. Only use for Land vehicles and players. Just do custom animations for flying vehicles. 20x times easier
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andres
Joined: Oct 26, 2010
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Posted: Aug 4, 2012 03:27 AM
Msg. 8 of 9
I use this script and I went well... I already went through (script startup extraction_pelican (begin (begin (sleep_until (volume_test_objects extraction (players)) 15) (game_save) (ai_allegiance player human) (object_create pelican_1 ) (object_teleport pelican_1 pelican_1_flag ) (recording_play_and_hover pelican_1 rubble_rock_cship_in ) (vehicle_hover pelican_1 false ) (sleep (recording_time pelican_1 )) (sleep_until (or (vehicle_test_seat_list pelican_1 "p-riderlf" (players ))(vehicle_test_seat_list pelican_1 "p-riderrf" (players )))1 ) (vehicle_hover pelican_1 false ) (recording_play_and_delete pelican_1 rubble_rock_cship_exit ) )))
I want to know how to make the ai is raised me to the pelican...
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Aug 4, 2012 08:21 AM
Msg. 9 of 9
Why are there two begin commands? (script startup extraction_pelican (sleep_until (volume_test_objects extraction (players)) 15) (game_save) (ai_allegiance player human) (object_create pelican_1 ) (object_teleport pelican_1 pelican_1_flag) (recording_play_and_hover pelican_1 rubble_rock_cship_in) (vehicle_hover pelican_1 false ) (sleep (recording_time pelican_1 )) (sleep_until (or (vehicle_test_seat_list pelican_1 "p-riderlf" (players )) (vehicle_test_seat_list pelican_1 "p-riderrf" (players )))1 ) (vehicle_hover pelican_1 false ) (recording_play_and_delete pelican_1 rubble_rock_cship_exit) ) Just do this. Using begins like that makes no sense.
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