A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »pelican extraction player script

Author Topic: pelican extraction player script (9 messages, Page 1 of 1)
Moderators: Dennis

andres
Joined: Oct 26, 2010


Posted: Aug 3, 2012 04:25 AM    Msg. 1 of 9       
I want to make a pelican come and pick up the player and runs the game using animation of halo please help me


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Aug 3, 2012 12:34 PM    Msg. 2 of 9       
Just give me the script.Just use a recorded animation from a campaign map.
Edited by Dumb AI on Aug 3, 2012 at 12:36 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 3, 2012 01:24 PM    Msg. 3 of 9       
Quote: --- Original message by: final444h
You could create a recorded animation, if you want I can make a tutorial video for you.

>Create a recorded animation
>Flying Vehicle

Sorry didn't know you could actually do that
I would recommend custom animation

otherwise
(recording_play_and_hover object animation)
(recording_play_and_delete object animation)
(recording_play object animation)
(custom_animation object "animationfile" "animationname" 1)


andres
Joined: Oct 26, 2010


Posted: Aug 3, 2012 04:50 PM    Msg. 4 of 9       
" final444h " if you have time please make the video tutorial send me the url of the video .. I can use recorded animations of campaign??
Edited by andres on Aug 3, 2012 at 04:51 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 3, 2012 04:55 PM    Msg. 5 of 9       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: final444h
You could create a recorded animation, if you want I can make a tutorial video for you.

>Create a recorded animation
>Flying Vehicle

Sorry didn't know you could actually do that


http://hce.halomaps.org/index.cfm?fid=5939


andres
Joined: Oct 26, 2010


Posted: Aug 3, 2012 09:52 PM    Msg. 6 of 9       
yes and thanks final444h!!


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 3, 2012 10:04 PM    Msg. 7 of 9       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: final444h
You could create a recorded animation, if you want I can make a tutorial video for you.

>Create a recorded animation
>Flying Vehicle

Sorry didn't know you could actually do that


http://hce.halomaps.org/index.cfm?fid=5939

I am aware of that :|

Have you tried using that for flying vehicles? It's horrid. Only use for Land vehicles and players. Just do custom animations for flying vehicles. 20x times easier


andres
Joined: Oct 26, 2010


Posted: Aug 4, 2012 03:27 AM    Msg. 8 of 9       
I use this script and I went well... I already went through
(script startup extraction_pelican
(begin
(begin
(sleep_until
(volume_test_objects extraction
(players)) 15)
(game_save)
(ai_allegiance player human)
(object_create pelican_1 )
(object_teleport pelican_1 pelican_1_flag )
(recording_play_and_hover pelican_1 rubble_rock_cship_in )
(vehicle_hover pelican_1 false )
(sleep (recording_time pelican_1 ))
(sleep_until (or (vehicle_test_seat_list pelican_1 "p-riderlf" (players ))(vehicle_test_seat_list pelican_1 "p-riderrf" (players )))1 )
(vehicle_hover pelican_1 false )
(recording_play_and_delete pelican_1 rubble_rock_cship_exit )
)))

I want to know how to make the ai is raised me to the pelican...


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 4, 2012 08:21 AM    Msg. 9 of 9       
Why are there two begin commands?

(script startup extraction_pelican
(sleep_until (volume_test_objects extraction (players)) 15)
(game_save)
(ai_allegiance player human)
(object_create pelican_1 )
(object_teleport pelican_1 pelican_1_flag)
(recording_play_and_hover pelican_1 rubble_rock_cship_in)
(vehicle_hover pelican_1 false )
(sleep (recording_time pelican_1 ))
(sleep_until (or (vehicle_test_seat_list pelican_1 "p-riderlf" (players )) (vehicle_test_seat_list pelican_1 "p-riderrf" (players )))1 )
(vehicle_hover pelican_1 false )
(recording_play_and_delete pelican_1 rubble_rock_cship_exit)
)


Just do this. Using begins like that makes no sense.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:04 AM 172 ms.
A Halo Maps Website