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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Halo CE Script Extractor (HaloSenox)

Author Topic: Halo CE Script Extractor (HaloSenox) (7 messages, Page 1 of 1)
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HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Jul 28, 2012 06:22 PM    Msg. 1 of 7       
-HaloSenox-

HaloSenox is a little side C++ project of mine, Basically creating tools that improve upon and replace original Ce/Hek+ functions, eventually providing a whole new Halo Editing Kit.

-HaloSenox Script Extractor (HSSE)-

The HaloSenox Script Extractor can open a .map file, be it MP, SP or a UI map, and extract all the scripts it contains. The resulting scripts will be displayed on screen, and you can either copy + paste them or save to a .hsc file.
I will release this soon, after I have fine tweaked it a little.

-HaloSenox Tool-
The HaloSenox Tool contains improved error messages and a few fixed bugs.
I may add more, depending on what time allows.

Any requests or comments?

PS: These tools are WIP, and I will have a google code project setup soon. Although the source code will not be released for some time, the programs will be released one after the other soon.
Edited by haloextreme117 on Aug 14, 2012 at 10:09 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 28, 2012 07:00 PM    Msg. 2 of 7       
http://hce.halomaps.org/index.cfm?fid=5478


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Jul 28, 2012 07:04 PM    Msg. 3 of 7       
Quote: --- Original message by: Skidrow925
http://hce.halomaps.org/index.cfm?fid=5478

Mine is a much better than that. That is a very basic program, mine can handle much much more, faster and with epic GUI ツ.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jul 28, 2012 10:27 PM    Msg. 4 of 7       
Quote: --- Original message by: Skidrow925
http://hce.halomaps.org/index.cfm?fid=5478

It works but it doesn't spit out the scripts that people actually compiled in the map. Like I'm sure the game engine changes the scripts somehow and that's what's contained in the mapfile for the scripts, but they aren't exact


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 1, 2012 10:07 PM    Msg. 5 of 7       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: Skidrow925
http://hce.halomaps.org/index.cfm?fid=5478

It works but it doesn't spit out the scripts that people actually compiled in the map. Like I'm sure the game engine changes the scripts somehow and that's what's contained in the mapfile for the scripts, but they aren't exact

Sapien compresses the scripts to save space. Thats why that app didnt work, but mine does.

Small update - I'm now beginning to add some little 'easter eggs' into the programs. Find them, and you get cookies :D.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 2, 2012 07:40 PM    Msg. 6 of 7       
Good idea this.
But i dont like the sound of easter eggs in my programs, i prefer to see exactly what i am getting with exe's and the likes.
I request Prometheus.
http://forums.gearboxsoftware.com/showthread.php?t=32871

Edited by Maniac1000 on Aug 2, 2012 at 07:44 PM


HaloExtreme117
Joined: May 5, 2012

~Gone~


Posted: Aug 2, 2012 08:33 PM    Msg. 7 of 7       
Easter eggs can be disabled if you wish.

Edited by haloextreme117 on Aug 2, 2012 at 11:37 PM

 

 
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