Quote: --- Original message by: grunt_eater
Guys, he's talking about ping animations. The animations played when you're shot.
Yes, and according to hs_doc unit_impervious does the following:
(unit_impervious <object_list> <boolean>)
prevents any of the given units from being knocked around or playing ping animations
The above should work as long as it's SP.
Quote: --- Original message by: heempyQuote: --- Original message by: grunt_eater
Guys, he's talking about ping animations. The animations played when you're shot.
yes.
I'm pretty sure its somewhere in there. Just cant find it in guerrilla, need to change the animation to "none".
so does anyone know what its called?
If your map is single player use the script I posted in my last post.
The Ping animations are specifically called things like h-ping front e.t.c.
If, however, it is MP, then:
Open the model_animations file of the biped you want to edit.
There should be several headers for each section. now, from the top go down to the the last Animations in this list.
Objects
Units
Animations
IK Points
Weapons
Animations
Now in the field opposite the Animations in bold look for animations like stunned front e.t.c.
These should reference something, if they do, then set to None.
If they are already set to none, you'll have to go to the drop down box below that, and go through each animation in the drop-down box opposite Animations, and delete h-ping front or whatever it is.
I haven't tried this myself, but it should work hypothetically, just in-case, make a backup first.
Always make a backup first! If that doesn't work, and you get an error talking about the animation file, it's likely that, as the above chaps said, you'll have to re-compile the entire animation set without the ping anims.
So, to re-cap:
1) If it's Single-Player, use the script I posted in my previous post.
2) If not Single-Player then use the above method described.
3) If No. 2 doesn't work, then you'll have to re-compile the entire animations set as previously suggested by others.
Edited by Lone Warrior on Jul 28, 2012 at 07:42 PM