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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »remove flinching.

Author Topic: remove flinching. (14 messages, Page 1 of 1)
Moderators: Dennis

heempy
Joined: Apr 13, 2011


Posted: Jul 27, 2012 11:45 PM    Msg. 1 of 14       
sorry to sound nooby but where is the animation for the flinching when shot?
i need my globals person to be able to shoot while being shot :\


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jul 28, 2012 12:08 AM    Msg. 2 of 14       
There should be stun time values in the biped. Look for stun time fields.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 28, 2012 12:59 AM    Msg. 3 of 14       
I think it's in the collision model.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jul 28, 2012 07:59 AM    Msg. 4 of 14       
Quote: --- Original message by: heempy
sorry to sound nooby but where is the animation for the flinching when shot?
i need my globals person to be able to shoot while being shot :\


There's a script command called unit_impervious which works on the player or any other biped you reference.

Here's the script I use for it:

 

( script static "unit" player
(unit (list_get (players) 0))
)

( script startup impervious
( unit_impervious ( list_get ( players ) 0 ) 1 )
)



If this is a Single Player map then this script will work. You can easily add/remove this script without having to muck about with the animations files.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 28, 2012 12:44 PM    Msg. 5 of 14       
Talking about scripts,Sapien keeps saying some error about a script or a variable.I'll post the message later.
Edit:Sapien says this:"I expected a script or variable definition"
Edited by Dumb AI on Jul 28, 2012 at 12:52 PM


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jul 28, 2012 03:57 PM    Msg. 6 of 14       
Guys, he's talking about ping animations. The animations played when you're shot.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jul 28, 2012 04:35 PM    Msg. 7 of 14       
He would have reanimate the biped.
Edited by Dumb AI on Jul 28, 2012 at 04:35 PM


heempy
Joined: Apr 13, 2011


Posted: Jul 28, 2012 05:15 PM    Msg. 8 of 14       
Quote: --- Original message by: grunt_eater
Guys, he's talking about ping animations. The animations played when you're shot.


yes.

I'm pretty sure its somewhere in there. Just cant find it in guerrilla, need to change the animation to "none".
so does anyone know what its called?


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jul 28, 2012 07:41 PM    Msg. 9 of 14       
Quote: --- Original message by: grunt_eater
Guys, he's talking about ping animations. The animations played when you're shot.


Yes, and according to hs_doc unit_impervious does the following:



(unit_impervious <object_list> <boolean>)

prevents any of the given units from being knocked around or playing ping animations



The above should work as long as it's SP.

Quote: --- Original message by: heempy
Quote: --- Original message by: grunt_eater
Guys, he's talking about ping animations. The animations played when you're shot.


yes.

I'm pretty sure its somewhere in there. Just cant find it in guerrilla, need to change the animation to "none".
so does anyone know what its called?


If your map is single player use the script I posted in my last post.

The Ping animations are specifically called things like h-ping front e.t.c.

If, however, it is MP, then:

Open the model_animations file of the biped you want to edit.

There should be several headers for each section. now, from the top go down to the the last Animations in this list.


Objects

Units

Animations

IK Points

Weapons

Animations


Now in the field opposite the Animations in bold look for animations like stunned front e.t.c.

These should reference something, if they do, then set to None.

If they are already set to none, you'll have to go to the drop down box below that, and go through each animation in the drop-down box opposite Animations, and delete h-ping front or whatever it is.

I haven't tried this myself, but it should work hypothetically, just in-case, make a backup first. Always make a backup first!

If that doesn't work, and you get an error talking about the animation file, it's likely that, as the above chaps said, you'll have to re-compile the entire animation set without the ping anims.

So, to re-cap:

1) If it's Single-Player, use the script I posted in my previous post.

2) If not Single-Player then use the above method described.

3) If No. 2 doesn't work, then you'll have to re-compile the entire animations set as previously suggested by others.
Edited by Lone Warrior on Jul 28, 2012 at 07:42 PM


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Jul 29, 2012 12:54 AM    Msg. 10 of 14       
If this works, Marines will be awesome.


heempy
Joined: Apr 13, 2011


Posted: Jul 29, 2012 12:40 PM    Msg. 11 of 14       
I remember it being easier. just going to
Objects/Units/Animations/IKPoints/Weapons/Animations/OMGIGOTSHOT
then set to none.

all the stunfront/back was already set to none.
i'll just use the script then.


heempy
Joined: Apr 13, 2011


Posted: Jul 29, 2012 04:07 PM    Msg. 12 of 14       
Quote: --- Original message by: l283023
Why complicate things?

In the biped tag, under '$$$ UNIT $$$', check the 'resists pings' flag.


how did i miss that...
i'll see if it works

EDIT: didnt work. still cant shoot while being shot
Edited by heempy on Jul 29, 2012 at 04:15 PM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jul 29, 2012 04:21 PM    Msg. 13 of 14       
I decided to try the script for myself.

it made me invincible to non-super combined needles.

E: oh crap my needles are not working, nvm then.
Edited by spiral on Jul 29, 2012 at 04:32 PM


heempy
Joined: Apr 13, 2011


Posted: Jul 29, 2012 04:28 PM    Msg. 14 of 14       
Quote: --- Original message by: spiral
I decided to try the script for myself.

it made me invincible to non-super combined needles.


your needles are broken. told you to use mine.

 

 
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