
Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 8, 2012 03:25 PM
Msg. 1 of 4
For warthog-type vehicles, you can use the ground-speed animation to create stuff like wheels that rotate when you move and stop when you stop without resetting position, and similarly for the tank-type you can use tread-position functions. I am wondering, is there any way to do this with flying vehicles for a propeller? I've tried a lot of things but they all seem to reset the propeller to its original position as soon as you stop accelerating.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 8, 2012 03:37 PM
Msg. 2 of 4
I've tried that, and like i said, it always resets to the beginning of the animation when i stop moving forward. I want a flowing animation that will only speed and slow down depending on the speed, not start at a certain speed and stop when below another.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 8, 2012 03:49 PM
Msg. 3 of 4
I realise that there probably is some kind of function setup that would work, but i was hoping someone would know one which would work for this, as i've tried around 20 already and they all either skip large parts of the animation or reset a lot. Yes, the animation does loop, and i don't know of any current vehicle that has this kind of animation so i can't really look at others.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Jul 8, 2012 03:55 PM
Msg. 4 of 4
Like i said in the original post, a propeller animation, i.e. the propeller turns as the flying vehicle moves forwards, the faster it goes the faster it turns. The actual animation is just the propeller turning 360 degrees.
E: nay bother, worked it out. Needed a frame animation with the function set to additive and in from speed rather than velocity. Edited by Koo294 on Jul 10, 2012 at 07:44 AM
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