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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bragh D:< holes in mah models

Author Topic: Bragh D:< holes in mah models (6 messages, Page 1 of 1)
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Karima Narstrom
Joined: Nov 12, 2010

Galloping along the hilltop rode the Narstrom....


Posted: Jul 6, 2012 06:53 PM    Msg. 1 of 6       
I created a new bridge for the ship in my Kavlari SP but the model when put in game ha s aton of holes in it, you can see right into the amned skybox D:

also, here is a tease picture. Anyone can help, please?



P3
Joined: Dec 2, 2011


Posted: Jul 6, 2012 06:56 PM    Msg. 2 of 6       
Is this still Halo.... 8|


Karima Narstrom
Joined: Nov 12, 2010

Galloping along the hilltop rode the Narstrom....


Posted: Jul 6, 2012 06:58 PM    Msg. 3 of 6       
It's an OC mod for the blam engine, I'm thinking of dropping halo out of it entierly


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Jul 6, 2012 07:28 PM    Msg. 4 of 6       
If you're exporting with bluestreak, it will somtimes randomly export some faces flipped. I would suggest Max 8 and blitzkrieg.

On a related note, that picture looks pretty awesome. Are you modelling these bipeds yourself or are you getting them from somewhere, because they're really good.


Karima Narstrom
Joined: Nov 12, 2010

Galloping along the hilltop rode the Narstrom....


Posted: Jul 6, 2012 07:36 PM    Msg. 5 of 6       
I do them all by myslef, I've been at it for years.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jul 6, 2012 07:49 PM    Msg. 6 of 6       
I don't see any holes, can you point out what the sky box is? And you should post shot of the model in Max, might help to see any errors with the model.

Only thing that I can think of that could be making a problem is portaling.

 

 
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