
starscream20
Joined: Mar 9, 2012
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Posted: Jun 30, 2012 08:35 PM
Msg. 1 of 7
06.30.12 20:34:50 tool pc 01.00.00.0609 ---------------------------------------------- 06.30.12 20:34:50 reference function: _write_to_error_file 06.30.12 20:34:50 reference address: 42ca20 06.30.12 20:34:50 Couldn't read map file './toolbeta.map' 06.30.12 20:34:54 EAX: 0xE25000DC 06.30.12 20:34:54 EBX: 0x00000001 06.30.12 20:34:54 ECX: 0x094AF7F4 06.30.12 20:34:55 EDX: 0x006D3FA8 06.30.12 20:34:55 EDI: 0x0012A088 06.30.12 20:34:55 ESI: 0x00000000 06.30.12 20:34:55 EBP: 0x00129F60 06.30.12 20:34:55 ESP: 0x00129F50 06.30.12 20:34:55 EIP: 0x772F7094, C3 8D A4 24 ????? 06.30.12 20:34:55 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #1 is not a valid bitmap_group_sequence_block index in [#0,#1)
What does this mean? This happened right after I created a new reticle.
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RevolutionaryCaptain
Joined: Mar 20, 2010
Preparing to continue the overmind's plans
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Posted: Jun 30, 2012 09:19 PM
Msg. 2 of 7
its a curropted bitmap from what i read so far.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jun 30, 2012 10:26 PM
Msg. 3 of 7
Or HEK is being a pain in the (insert body part here).
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jun 30, 2012 10:38 PM
Msg. 4 of 7
Sometimes when it says something is not a valid block index, it means you deleted something from the palette (deleting the warthog from the vehicle palette for example) but did not delete the vehicles placed in the map. However in this case, it is most likely your reticule. Sorry I can't tell you anything beyond "it's corrupted," I forgot most of what I knew about HUD bitmaps a while ago. Edited by UnevenElefant5 on Jun 30, 2012 at 10:39 PM
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jun 30, 2012 11:36 PM
Msg. 5 of 7
just a thought, but is the new bitmap path set properly for it to work?
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jul 1, 2012 12:34 AM
Msg. 6 of 7
No that error I believe means 2 things you deleted a block like mentioned above^^ or your referencing a blank link where a bitmap should be.For example cyborg/shaders/armor.sheder_model open it,towards the middle there is a few places for a bitmaps link,they would be blank in your case.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jul 1, 2012 02:36 AM
Msg. 7 of 7
If I recall correctly, the 3157 error is Halo's equivalent of a Java Null Pointer Exception; that is, you're referencing something that doesn't exist. This would indeed occur under the situation that Elefant outlined above. I could be entirely wrong because it's been so long since I've done this stuff, but if this is indeed the case, you could debug it by:
1) Isolate the tag that's causing the problem. In your scenario, delete the weapon with the weapon reticule you added (this is the most likely cause), and then try to launch Sapien. If Sapien loads, then it is a problem in the tag referencing the bitmap (which is most likely the weapon_hud_interface).
2) Replace this tag with a working one. I can't remember a method off the top of my head for fixing this tag (maybe someone else will suggest one); just replace it with another one.
3) Try to launch again to see if it works, and in the future remember not to delete things from the palette before deleting all instances from the scenario :D
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