
jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Jun 25, 2012 10:08 AM
Msg. 1 of 4
I've got this map, and it is in game without textures. For some reason there is a limit on the distance that the map will render. When I am on one side I cant see the base one the opposite side. Also one quadrant of my map will start disappearing when I look certain directions. The distance problem is always there, but the other only showed up after I put a whole bunch of small objects (in 3ds they are not attached to anything just linked to the frame) in the middle of the map. I heard that this could be linked to my portals some how. Have any ideas?
Btw tool does give some errors (4 degenerate triangles, and z buffered triangles), but I dont think they affect this rendering problem.
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Jun 25, 2012 10:45 AM
Msg. 2 of 4
its there in all big maps and as far as i know unless the user uses the app called "clipping distance changer" on this site, its unfixable on the creator side.
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Jun 25, 2012 10:49 AM
Msg. 3 of 4
If its not size then its portals, someone had the same error waaay back with the floating track map. I think he used too many portals
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jawa
Joined: Jun 26, 2011
Utinni!
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Posted: Jun 26, 2012 11:19 PM
Msg. 4 of 4
Sorry for not responding sooner, I was busy and forgot.
@abkarch The strange thing is the map is not that big; I would say it is about the size of bloodgulch. Possibly a little bigger.
@megaquirus I don't have very many portals right now, I am just using some place holders. I actually have not even added exact portals yet. Could that help? (the map is mostly outdoor with a few buildings).
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