| Page 2 of 3 |
Go to page:
· 1
· [2]
· 3
· Prev
· Next
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jun 4, 2012 08:52 PM
Msg. 36 of 96
If you read the first sentence in my post you would know that I'm open to new and creative idea's. What bugged me is that there changing alot of stuff that players have been familar and loved for years. Theres no reason they cant add more while keeping the old. The universe is still fairly un-detailed, and if they hadn't of made the Forerunner books they could have done a lot more with them in the games in terms of plots and a overall new storyline for the trilogy.
|
|
|

OHunterO
Joined: May 24, 2012
.
|
Posted: Jun 4, 2012 09:11 PM
Msg. 37 of 96
The game looks amazing. It's a new part of the Halo story, it still looks and seems like Halo, but in the modern age of technology which allows them to do much more with the game.
I think exploring the forerunners is a good idea, it interests me. Tbh I dont think you can call it milking, but more like they enjoy to expand the universe and tell the story of Halo, and John who is an interesting character and should be explored deeper.
Cortanna going mental is also a good idea as it adds a twist to the game and also follows the rules of AI as it says in the Dr (forgot her name, invented Spartan armour)'s book.
So far everything makes sense and looks really good. They are nailing it and also setting a good marker for their first Halo game. The new UNSC ship also looks amazing, shame its damaged so much when pulled into the shield world.
I'm defiantly making that huge vehicle that contains the warthog. Looks like a new elephant type vehicle.
And they ain't really changing anything... most of the human weapons are the same but are upgraded a bit.
|
|
|

P3
Joined: Dec 2, 2011
|
Posted: Jun 4, 2012 09:11 PM
Msg. 38 of 96
Are those other spartans in the background. Spartan 4's? Not counting that marine. The marine armor look more marine like now. But still... Are they going to explain how master chief got that new armor, or are they just going to be leaving it as it is....?
|
|
|

UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
|
Posted: Jun 4, 2012 09:14 PM
Msg. 39 of 96
In Glasslands, Naomi said that their suits are fitted with nanotech, allowing the suits to update on the fly. It would explain the HUD differences from Halo 2 to Halo 3, as well.
|
|
|

LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
|
Posted: Jun 4, 2012 09:16 PM
Msg. 40 of 96
Quote: --- Original message by: Higuy I have nothing against new and creative ideas. However, they should respect the fact of previous lore already set in stone that Bungie had done, as they are picking up the project. Bungie did an amazing job to keep the Forerunners extremely mysterious, even with the additions such as the Terminals and their books. Ever since 343 has taken over the project, the first thing they have done is completely exploited one of the most mysterious parts of the universe, the Forerunners. First of all, they had the anime crap, which in a couple episodes, completely detailed every single part of Forerunner history with the Flood. Most of this information was already known. Then they did the books. This went a lot deeper, and started to make the mystery deteriorate even more. Then they did the Terminals in Anniversary, and now they are changing the lore already set in the games, with their AI and weaponry. The new "weaponry" too is just rehashed human weapons that look like Forerunner weaponry. In previous games, the Sentinel Beam was more of its own creative style that was neither Human or Covenant, and it created a distinctive form of what the Forerunners may have used as defense.
Lastly, the "ancient threat" is most likely just some corrupt AI. It's pretty obvious that its something to do with the Forerunners and most likely AI.
As dissapointing it might sounds i agree the fact, that halo loses the foundations of the game is Practically, the destruction of the entire game Offcourse i Hope they don't touch the Forerunner mistery so Roughly or changed it dramatically by showing Forerunners, if so I'll need a new Flag game
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 4, 2012 09:17 PM
Msg. 41 of 96
Quote: --- Original message by: TM_updates Halo 4 is a definite game.
343 did their own thing with it, they actually did what their script writer told them to, "Make a game with teleporting robots"
Halo 2 and 3 combat was fantastic. and now 343 is making a game with teleporting robots.
Halo 4 is defiantly a fresh beginning to a new game franchise. Halo 2 and 3 combat was horrendous, the enemies were hardly athletic at all, especially elites, considering their agility in halo 1. Brutes were pretty interesting at first and brought something new to the table but they got dumbed down and slowed as well. Halo reach saved the halo combat for me, I like shooting things that are more agile and skilled as my character, and halo 2 & 3 really had unrealistic combat to where you didn't feel like you were in dangerous warzones at all. And @ Higuy, cinematic campaigns are amazing. It makes the game 110 percent more immersive. You're speaking for yourself when you say the less cinematic gameplay is "what we all love". I can tell you're a nostalgic gamer with a classic taste but the majority of us want a game to feel more real and at the same time have cinematic movie-like moments. Edited by Delicon20 on Jun 4, 2012 at 09:18 PM
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jun 4, 2012 09:27 PM
Msg. 42 of 96
Quote: --- Original message by: TielQuote: --- Original message by: Higuy If you read the first sentence in my post you would know that I'm open to new and creative idea's. What bugged me is that there changing alot of stuff that players have been familar and loved for years. Theres no reason they cant add more while keeping the old. The universe is still fairly un-detailed, and if they hadn't of made the Forerunner books they could have done a lot more with them in the games in terms of plots and a overall new storyline for the trilogy. Out of curiosity, what do you think they should have done? In all honestly I think they should have let the game go after Halo 3, at least for Master Chief. Bringing him back and onto this new world really destroys the mystery of the Forerunners by adding more information. But if there seriously had to be a new game with MC in it, the overall path they are taking it now is probably somewhat how I would have done it. Except I would have tried to keep a resemblance with previous Forerunner aspects (and looks!) and older lore, such as the Elites breaking off from the Covenant and things like that. The Covenant, from a game perspective (not sure about the books), was ultimately destroyed in Halo 3 with the Ark being destroyed. Theres no reason to bring it all back. Thats long gone. Quote: --- Original message by: Delicon20Quote: --- Original message by: TM_updates Halo 4 is a definite game.
343 did their own thing with it, they actually did what their script writer told them to, "Make a game with teleporting robots"
Halo 2 and 3 combat was fantastic. and now 343 is making a game with teleporting robots.
Halo 4 is defiantly a fresh beginning to a new game franchise. Halo 2 and 3 combat was horrendous, the enemies were hardly athletic at all, especially elites, considering their agility in halo 1. Brutes were pretty interesting at first and brought something new to the table but they got dumbed down and slowed as well. Halo reach saved the halo combat for me, I like shooting things that are more agile and skilled as my character, and halo 2 & 3 really had unrealistic combat to where you didn't feel like you were in dangerous warzones at all. And @ Higuy, cinematic campaigns are amazing. It makes the game 110 percent more immersive. You're speaking for yourself when you say the less cinematic gameplay is "what we all love". I can tell you're a nostalgic gamer with a classic taste but the majority of us want a game to feel more real and at the same time have cinematic movie-like moments. Edited by Delicon20 on Jun 4, 2012 at 09:18 PM 2 and 3 were both great games. If the brutes were fixed in Halo 2 that probably would be my favorite Halo game ever. 3 was okay and defiently was more plot oriented but still had great gameplay for the most part. Cinematic campaigns can be good, indeed, look at Portal 2 for example. The problem I had with the demo they showed today was that there cinematic parts during gameplay moments, such as fighting the AI thing. Thats basically COD. COD has never had good gameplay, just well scripted moments throughout the campaign that give it no replayability at all. You always know whats coming. It makes it exciting one time and one time only, just like a movie. You could say cinematics and plot do the same to a game, but thats why I personally try to separate the two. Get good, replayable gameplay, get the awesome cinematic moments later. Theres also lots of ways to add in other cinematic moments, like big Frigates and ships fighting overhead, which are just as fulfilling and dont interrupt the flow of gameplay. Edited by Higuy on Jun 4, 2012 at 09:32 PM
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jun 4, 2012 09:31 PM
Msg. 43 of 96
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 4, 2012 09:50 PM
Msg. 44 of 96
Quote: --- Original message by: HiguyQuote: --- Original message by: TielQuote: --- Original message by: Higuy If you read the first sentence in my post you would know that I'm open to new and creative idea's. What bugged me is that there changing alot of stuff that players have been familar and loved for years. Theres no reason they cant add more while keeping the old. The universe is still fairly un-detailed, and if they hadn't of made the Forerunner books they could have done a lot more with them in the games in terms of plots and a overall new storyline for the trilogy. Out of curiosity, what do you think they should have done? In all honestly I think they should have let the game go after Halo 3, at least for Master Chief. Bringing him back and onto this new world really destroys the mystery of the Forerunners by adding more information. But if there seriously had to be a new game with MC in it, the overall path they are taking it now is probably somewhat how I would have done it. Except I would have tried to keep a resemblance with previous Forerunner aspects (and looks!) and older lore, such as the Elites breaking off from the Covenant and things like that. The Covenant, from a game perspective (not sure about the books), was ultimately destroyed in Halo 3 with the Ark being destroyed. Theres no reason to bring it all back. Thats long gone. Quote: --- Original message by: Delicon20Quote: --- Original message by: TM_updates Halo 4 is a definite game.
343 did their own thing with it, they actually did what their script writer told them to, "Make a game with teleporting robots"
Halo 2 and 3 combat was fantastic. and now 343 is making a game with teleporting robots.
Halo 4 is defiantly a fresh beginning to a new game franchise. Halo 2 and 3 combat was horrendous, the enemies were hardly athletic at all, especially elites, considering their agility in halo 1. Brutes were pretty interesting at first and brought something new to the table but they got dumbed down and slowed as well. Halo reach saved the halo combat for me, I like shooting things that are more agile and skilled as my character, and halo 2 & 3 really had unrealistic combat to where you didn't feel like you were in dangerous warzones at all. And @ Higuy, cinematic campaigns are amazing. It makes the game 110 percent more immersive. You're speaking for yourself when you say the less cinematic gameplay is "what we all love". I can tell you're a nostalgic gamer with a classic taste but the majority of us want a game to feel more real and at the same time have cinematic movie-like moments. Edited by Delicon20 on Jun 4, 2012 at 09:18 PM 2 and 3 were both great games. If the brutes were fixed in Halo 2 that probably would be my favorite Halo game ever. 3 was okay and defiently was more plot oriented but still had great gameplay for the most part.Cinematic campaigns can be good, indeed, look at Portal 2 for example. The problem I had with the demo they showed today was that there cinematic parts during gameplay moments, such as fighting the AI thing. Thats basically COD. COD has never had good gameplay, just well scripted moments throughout the campaign that give it no replayability at all. You always know whats coming. It makes it exciting one time and one time only, just like a movie. You could say cinematics and plot do the same to a game, but thats why I personally try to separate the two. Get good, replayable gameplay, get the awesome cinematic moments later. Theres also lots of ways to add in other cinematic moments, like big Frigates and ships fighting overhead, which are just as fulfilling and dont interrupt the flow of gameplay. Edited by Higuy on Jun 4, 2012 at 09:32 PM I didn't say they weren't great games, just that the combat for the most part was terrible. The brutes were the highlight of halo 2 and halo 3 was just bleh. imho halo reach with it's lively ai (excluding the TERRIBLE reach troopers), was the best game combat wise of all. Halo 1 would be my second choice, if played on heroic or higher.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jun 4, 2012 09:55 PM
Msg. 45 of 96
Complete opposite for me. Reach was my least favorite game, especially in terms of gameplay. Halo 1 or 2 defently takes the cake for me.
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: Jun 4, 2012 10:13 PM
Msg. 46 of 96
Quote: --- Original message by: Higuy Complete opposite for me. Reach was my least favorite game, especially in terms of gameplay. Halo 1 or 2 defently takes the cake for me. Seconded. The AI in reach were absolutely terrible. The Elites would just jog back and forth aiming at you with their overdamaging guns in higher difficulties. Not much intelligence, guess it was mostly artificial.
|
|
|

grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
|
Posted: Jun 4, 2012 10:19 PM
Msg. 47 of 96
And lets not forget when they spartan kick you to the face with their plush foot it's an autokill and sends you sailing backwards. Edited by grunt_eater on Jun 4, 2012 at 10:20 PM
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 4, 2012 10:24 PM
Msg. 48 of 96
Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: Higuy Complete opposite for me. Reach was my least favorite game, especially in terms of gameplay. Halo 1 or 2 defently takes the cake for me. Seconded. The AI in reach were absolutely terrible. The Elites would just jog back and forth aiming at you with their overdamaging guns in higher difficulties. Not much intelligence, guess it was mostly artificial. it was better than halo 2's elites which just stood and shot, power walked a little, then stood and shot again. Elites in reach were constantly moving, rolling, diving, taking cover, and berserking. Much more rich and intense combat. and at the kick thing, halo 2's elites had a 1 hit kill melee too :/ If you don't want moving targets go to the shooting range Edited by Delicon20 on Jun 4, 2012 at 10:26 PM
|
|
|

XlzQwerty1
Joined: Aug 6, 2009
|
Posted: Jun 4, 2012 10:52 PM
Msg. 49 of 96
Erm no, the AI in reach was more like walk forward, shoot, walk back, shoot, walk forward, shoot, walk back, shoot again. They barely used cover or anything. I'm sure halo 2 was similar as I played it a month ago. I'm just saying that it doesn't appear that the AI has been improved much at all throughout the games.
|
|
|

Kozakuu
Joined: Oct 30, 2011
Only the person who was wisdom can read the most.
|
Posted: Jun 4, 2012 11:15 PM
Msg. 50 of 96
Quote: --- Original message by: XlzQwerty1 The Elites would just jog back and forth aiming at you with their overdamaging guns in higher difficulties. Oh lawd the truth in that sentence.
|
|
|

Sean Aero
Joined: Jun 7, 2009
HaloRank.com
|
Posted: Jun 4, 2012 11:35 PM
Msg. 51 of 96
Not sure what to think of it... While watching this, the following sensation sequence occurred.
At first the Infinity ship: "OH YEAH" this is great, Halo feeling all the way. :D Then the environment of the gameplay shows up: "Game certainly has eye candy, sweet!" At last AI enemies appear: "Halo... Is that you? What are these Advanced LEGO creatures doing here, totally feels out of place, this can't be right. Sling shot, nade returner, lol?" Masterchief gets thrown back a few meters: "I did feel the sensation of being more part of the suite, liked that :)" Forerunner weapons show up: "Floating bricks, make a weapon? WAHT? o_O"
So yeah, I'm not arguing the fact that it looks great and it will definitely make a great game, but I'm not impressed on the Forerunner approach taken here, it felt out of place. Advanced LEGO creatures ftl! :/
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 4, 2012 11:45 PM
Msg. 52 of 96
Quote: --- Original message by: XlzQwerty1 Erm no, the AI in reach was more like walk forward, shoot, walk back, shoot, walk forward, shoot, walk back, shoot again. They barely used cover or anything. I'm sure halo 2 was similar as I played it a month ago. I'm just saying that it doesn't appear that the AI has been improved much at all throughout the games. http://www.youtube.com/watch?v=9e4YTyQ0wM0http://www.youtube.com/watch?v=VuSEqHUpqj8... :/ Point is, if you don't like agile opponents, you won't like halo 4 and if you mock halo reach's elites for "jogging", and prefer halo 2's sluggish ai, this probably won't be the game for you. Edited by Delicon20 on Jun 4, 2012 at 11:47 PM
|
|
|

killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
|
Posted: Jun 4, 2012 11:48 PM
Msg. 53 of 96
one thing i can say they did well was what i believe to be the replacement for the elephant it looks so much better and still fits quite well into the universe i'm gonna start modeling this right now it my new favorite vehicle
|
|
|

Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
|
Posted: Jun 4, 2012 11:58 PM
Msg. 54 of 96
idk if it's a replacement, considering the elephant was an APC... and this is more like a moblie base rather than a personnel carrier 0.0
|
|
|

Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
|
Posted: Jun 5, 2012 12:11 AM
Msg. 55 of 96
Quote: --- Original message by: Delicon20 idk if it's a replacement, considering the elephant was an APC... and this is more like a moblie base rather than a personnel carrier 0.0 The Elephant is a heavy recovery vehicle, hence the crane. It's primary purpose is to retrieve and repair damaged vehicles.
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jun 5, 2012 01:09 AM
Msg. 56 of 96
Quote: --- Original message by: Delicon20Quote: --- Original message by: TM_updates Halo 4 is a definite game.
343 did their own thing with it, they actually did what their script writer told them to, "Make a game with teleporting robots"
Halo 2 and 3 combat was fantastic. and now 343 is making a game with teleporting robots.
Halo 4 is defiantly a fresh beginning to a new game franchise. Halo 2 and 3 combat was horrendous, the enemies were hardly athletic at all, especially elites, considering their agility in halo 1. Brutes were pretty interesting at first and brought something new to the table but they got dumbed down and slowed as well. Halo reach saved the halo combat for me, I like shooting things that are more agile and skilled as my character, and halo 2 & 3 really had unrealistic combat to where you didn't feel like you were in dangerous warzones at all. And @ Higuy, cinematic campaigns are amazing. It makes the game 110 percent more immersive. You're speaking for yourself when you say the less cinematic gameplay is "what we all love". I can tell you're a nostalgic gamer with a classic taste but the majority of us want a game to feel more real and at the same time have cinematic movie-like moments. Edited by Delicon20 on Jun 4, 2012 at 09:18 PM Halo Reach's ai wasn't that good. As mentioned they were basically just super-enemies that ran around all over the place, except for cover.It became more arcade, more ... Serious Sam. The elites had overpowered annoying weapons to make it worse. Halo 2's dangerous warzones were accomplished in using decent tags with decent environments. Think sniper-alley on legendary (mind the insta-kill snipers). It had alot more epic setpieces. Halo Reach was just a stale game with elites running all over the place using op guns to annoy you. It was not a satisfying experience. Again, it felt more Serious Sam than fighing an actual war. As for the cinematics ingame, they actually BREAK immesion as you are detached from controlling your character completely. The game plays itself in this respect. Aside from a few buttons you might have to mash, the game has chosen what it will do and you have no creative control over the situation.
|
|
|

LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
|
Posted: Jun 5, 2012 02:33 AM
Msg. 57 of 96
We could play as demon robots?
Thumbs up.
Wait.
VISR?
Crazy cortana?
ODSTs?
This...
Is...
HALO AT ITS BEST! Edited by LegionofShadows on Jun 5, 2012 at 02:35 AM
|
|
|

LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
|
Posted: Jun 5, 2012 03:11 AM
Msg. 58 of 96
http://www.youtube.com/watch?v=5N-CRrP9xjQ&feature=related
Proper trailer. Won't be taken down.
|
|
|

LegionofShadows
Joined: Jul 10, 2011
The Red Pill is strong in this one.
|
Posted: Jun 5, 2012 03:17 AM
Msg. 59 of 96
Maybe a forerunner AI.
Because. Y'know, all forerunner AI's are crazy and instinctually notice the Chief as a reclaimer.
Y'know, the usual.
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jun 5, 2012 06:10 AM
Msg. 60 of 96
Quote: --- Original message by: Higuy older lore, such as the Elites breaking off from the Covenant and things like that. The Covenant, from a game perspective (not sure about the books), was ultimately destroyed in Halo 3 with the Ark being destroyed. Theres no reason to bring it all back. Thats long gone. Edited by Higuy on Jun 4, 2012 at 09:32 PM Not totally sure about it, but I have a theory concerning this. I believe 343 may be attempting to put across that the covenant aren't what they appear to be. Did you see the elite that disappeared into orange shards... the same colour as the energy running through the veins of the new enemies and through the reactor in the Forerunner weapon? Perhaps the sphere seen at the beginning, likely a super advanced AI, is controlling the planet and creating fake covenant to confuse and slow Masterchief. Even Cortana's been tricked. Or perhaps there is just another group of Covenant that weren't on the Ark during it's destruction? The Covenant took over more planets than shown. Or even perhaps a group of the Covenant that joined the Rebellion decided they hated you and despised you and rebelled against the Rebellion. They then took flight and decided to follow the UNSC's new ship on to this new Forerunner planet.
|
|
|

OHunterO
Joined: May 24, 2012
.
|
Posted: Jun 5, 2012 06:22 AM
Msg. 61 of 96
Quote: --- Original message by: Sean Aero Not sure what to think of it... While watching this, the following sensation sequence occurred.
At first the Infinity ship: "OH YEAH" this is great, Halo feeling all the way. :D Then the environment of the gameplay shows up: "Game certainly has eye candy, sweet!" At last AI enemies appear: "Halo... Is that you? What are these Advanced LEGO creatures doing here, totally feels out of place, this can't be right. Sling shot, nade returner, lol?" Masterchief gets thrown back a few meters: "I did feel the sensation of being more part of the suite, liked that :)" Forerunner weapons show up: "Floating bricks, make a weapon? WAHT? o_O"
So yeah, I'm not arguing the fact that it looks great and it will definitely make a great game, but I'm not impressed on the Forerunner approach taken here, it felt out of place. Advanced LEGO creatures ftl! :/ Where did you get Lego from... looks nothing like lego. I personally like the forerunner weapons, they have floating parts but hey, it's forerunner...
|
|
|

doompig444
Joined: Mar 22, 2010
Mornië alantië
|
Posted: Jun 5, 2012 07:09 AM
Msg. 62 of 96
Quote: --- Original message by: TM_updates They should have made a new franchise as this is nothing like Halo. The character design reminds me of Half-life + Mass Effect and features teleporting robots.
Not only that, but the storyline has become just too milked out to have any sort of believability left. How much can one man experience in a life-time? The original trilogy was already a hell of an adventure, but this is overkill and feels tacked on just to expand halo's lifespan. One can also call this "milking the cow", and the large crowd will love it because it's called Halo. Say what you want, but if this was a different franchise I bet alot of you would brand it "generix sci-fi shooter X". It doesn't differentiate itself anymore from other shooters.
Luckily I'm not the only one who thinks this as apparent on xfire. This thread almost gives off the idea that alot of people are liking this thing.
But remember: a cow's uterus cannot have an infinite volume. Good to see a voice of reason among the circlejerk. If you showed this trailer to me and removed the parts with the AR and Cortana, and told me it was a different game, I'd believe you.
|
|
|

OHunterO
Joined: May 24, 2012
.
|
Posted: Jun 5, 2012 08:39 AM
Msg. 63 of 96
New company, new series of games, 2012 no longer 2009. So yeah, things will look BETTER and different. It's still Halo for god sake just graphically advanced. The gameplay still looks like Halo.
And to be honest, the forerunner designs are rather hard to get perfect, people would of complained about them either way, even if Bungie did them the fans wont be happy as everyone imagines them in different ways.
Forerunner AI have always been able to teleport, look at Guilty Spark... so that ability is no issue.
|
|
|

Higuy
Joined: Mar 6, 2007
@lucasgovatos
|
Posted: Jun 5, 2012 08:40 AM
Msg. 64 of 96
better, different =/= halo
almost none of that looked like halo. if anything, it looks like metriod mixed with halo, maybe.
and no, the "forerunner" they are doing in this game looks radically different than anything bungie has made. hell, even one of them had a skull inside it.
|
|
|

OHunterO
Joined: May 24, 2012
.
|
Posted: Jun 5, 2012 08:57 AM
Msg. 65 of 96
Quote: --- Original message by: Higuy better, different =/= halo
almost none of that looked like halo. if anything, it looks like metriod mixed with halo, maybe.
and no, the "forerunner" they are doing in this game looks radically different than anything bungie has made. hell, even one of them had a skull inside it. How did it not look like Halo? Because of then highly detailed environment? It's a new world, so the environments will be different. Disregarding the forerunner I don't see how it didn't look Halo... It had the weapons, it had grunts and elites... what isn't "Halo" about that?
|
|
|

Sean Aero
Joined: Jun 7, 2009
HaloRank.com
|
Posted: Jun 5, 2012 10:52 AM
Msg. 66 of 96
Quote: --- Original message by: OHunterOQuote: --- Original message by: Sean Aero At last AI enemies appear: "Halo... Is that you? What are these Advanced LEGO creatures doing here, totally feels out of place, this can't be right. Sling shot, nade returner, lol?"
Where did you get Lego from... looks nothing like lego. I personally like the forerunner weapons, they have floating parts but hey, it's forerunner... Perhaps I should have said Lego Bionicles? :D At least that's what came to mind when I was watching it. It just feels out of place :/
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jun 5, 2012 11:31 AM
Msg. 67 of 96
Lol damn, that does look alot like Lego Bionicles :P
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jun 5, 2012 11:44 AM
Msg. 68 of 96
Yeah, they do look a lot like Bionicles. So?
Bionicles look awesome. :P
|
|
|

TM_updates
Joined: Aug 31, 2011
Superior to you, Superior Musclez near Brussels
|
Posted: Jun 5, 2012 11:52 AM
Msg. 69 of 96
Bionicles don't look anything Forerunner in my very humble opinion :)
|
|
|

Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
|
Posted: Jun 5, 2012 11:56 AM
Msg. 70 of 96
Quote: --- Original message by: TM_updates Bionicles don't look anything Forerunner in my very humble opinion :) I don't recall Bungie ever having shown a stable Forerunner design. Please notify me of this secure artstyle that spreads over the entire Forerunner empire.
|
|
|
| Page 2 of 3 |
Go to page:
· 1
· [2]
· 3
· Prev
· Next
|
|
 |
|