
grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 27, 2012 04:56 PM
Msg. 1 of 19
So i was doodling some things and made some biped designs and stuff, but that's not the point. I also did some HUD design, and i want to put them in-game. Now i don't have the cash to dish out for photochop, but i do have gimp, so i was wondering if someone could tell me how i'm supposed to go about converting my .tiff with full alpha completed to a usable hud bitmap tag, i know it's not as simple as switching it to compressed with 32bit color and recompiling, So would normal hud tutorials work for what i'm attempting? so can some people here give me a hand? The catch: i don't have windows media player so any downloadable tutorials that are in that format will be useless to me.
Oh, also i was wondering how i'd go about making it so that when your health has dropped to a certain point a cracked screen bitmap will be layered over your screen. And it won't go away until you've regenerate your health completely.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 27, 2012 05:20 PM
Msg. 2 of 19
Okay, so in gimp make my alpha channel and save it as a .tiff and then use the same thing that the other tutorials do, thanks, waffles.
As for the cracked screen effect, anything from anyone?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 27, 2012 06:25 PM
Msg. 3 of 19
Do you need help making the cracked screen bitmap or getting it in-game? Either way, I'm sure someone released that "effect" on this site somewhere.
Found it: http://hce.halomaps.org/index.cfm?fid=5792
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 27, 2012 07:08 PM
Msg. 4 of 19
I have the bitmaps i'm just looking for how to use them, it looks like all that contains is a bitmap. And if i don't know how to use it then it does me no good. How would i set it up so that it's only visible once you've taken enough damage? So say i'd want it to appear after you're health is half depleted, how would i go about doing that?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 27, 2012 11:28 PM
Msg. 5 of 19
Set the alpha channel of the bitmap to all gray (probably around 100) so that once your health drops to that level the crack shows up.
And of course make it be your health meter.
Alternatively you could set the bitmap to be the health flash and set a very long flash time. Edited by Jesse on May 27, 2012 at 11:28 PM
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 28, 2012 04:51 PM
Msg. 6 of 19
Hmm. I was talking about an effect like in reach lone wolf where your visor gets damaged. i know i've seen that effect in halo before, i just can't find the video.
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: May 30, 2012 04:23 PM
Msg. 7 of 19
Quote: --- Original message by: grunt_eater Hmm. I was talking about an effect like in reach lone wolf where your visor gets damaged. i know i've seen that effect in halo before, i just can't find the video. Where one crack appears, then another?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: May 31, 2012 08:18 AM
Msg. 8 of 19
Erm, no. Sceny made one.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 31, 2012 09:34 AM
Msg. 9 of 19
Quote: --- Original message by: ScenyQuote: --- Original message by: grunt_eater Hmm. I was talking about an effect like in reach lone wolf where your visor gets damaged. i know i've seen that effect in halo before, i just can't find the video. Where one crack appears, then another? Not necessarily. I just want one big cracked bitmap to appear, but i don't want it to appear until your health has dropped to a certain point, we'll say 3/4 of the way down. So now we say our health is at 25% and the cracked bitmap appears, i don't know how to do that, and i didn't think you'd have to make it part of the hud health meter.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 31, 2012 01:25 PM
Msg. 10 of 19
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 31, 2012 03:26 PM
Msg. 11 of 19
From the sound of what was just said it sounds like the map is protected, otherwise you could just rip the scorpion.
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: May 31, 2012 04:05 PM
Msg. 12 of 19
Quote: --- Original message by: Bungie LLC Yes, fall_of_reach does use that effect. It has occured with me several times.
[off topic] Speaking fo Fall_of_reach, does ANYONE know where I can get that h3 scorpion? Fall of Reach. LOL H3 scorpion is Cheddars'
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: May 31, 2012 09:07 PM
Msg. 13 of 19
I made the original cracked visor and released with a 'tutorial'. Anything else, is people using the same method as i did. However, i've only actually seen one other visor (other than my own), it was made by the guys who made H3 contentment. Edited by Sceny on May 31, 2012 at 09:12 PM
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jun 1, 2012 12:21 AM
Msg. 14 of 19
Quote: --- Original message by: Bungie LLC Now thats what I thought. I knew I had seen that somewhere with ceddars.
"Fall of Reach. LOL"
I dont get it. lol nothing important Just a series of events with the guy that made it. He was an ass
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 2, 2012 10:10 AM
Msg. 15 of 19
Quote: --- Original message by: Sceny
I made the original cracked visor and released with a 'tutorial'. Anything else, is people using the same method as i did. However, i've only actually seen one other visor (other than my own), it was made by the guys who made H3 contentment. Edited by Sceny on May 31, 2012 at 09:12 PM Yeah, that was the map in the video, but when i downloaded that map it didn't have that effect. Anyway, could you link me to the tutorial? or was that it up there ^ and i just thought wrong about it only being a bitmap?
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Jun 2, 2012 10:20 AM
Msg. 16 of 19
Simply download the file i uploaded and edit the visorcracked.tiff to how you want. Use deviantart to find broken glass brushes. If you want it to come on when health is at 1 bar, then don't give it any alpha layer, just compile it. If not, you'll need to decide when you want it to come on and then make the alpha with correct color values. Please note that using the cracked visor replaces health bars Link: http://dl3.halomaps.org/dl.cfm?fid=5792&f=visorcracked%2Ezip&S=3&h=9C7BE8AD99F0B9DA7C11084463F7B686
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 2, 2012 12:06 PM
Msg. 17 of 19
Noted. So if i were to add a health meter to that bitmap it could have that along with the cracks.
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Sceny
Joined: Nov 20, 2010
Awesome Faggot!
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Posted: Jun 2, 2012 03:58 PM
Msg. 18 of 19
Quote: --- Original message by: grunt_eater Noted. So if i were to add a health meter to that bitmap it could have that along with the cracks. If you gave it the same color value on the same alpha layer, then it should work.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Jun 2, 2012 06:07 PM
Msg. 19 of 19
Herm... i seem to be having a problem. When i use my bitmap and give it an alpha layer of a grey set to RGB values of 72 it doesn't appear in-game. I compiled my bitmap, switched it to 32bit color and recompiled, and when i try using it with the same settings showed in the example file in the download you gave it doesn't work. Nothing in-game at all. Any ideas as to what i messed up?
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