actually i have 3ds max but i prefer to model in blender. i can model and uv map in blender really quickly. since the uv map data can be read between blender and max i can just export as a .obj file. i have enough of an understanding of how max works to get stuff in-game so its a good system for me.
sure, max may be the industry standard but blender has some pretty advanced features and you can create some great looking things with it. another plus is that it is easy to learn, i have only been using it since October of last year and i have made great leaps and bounds in my modeling skills.
updates
i have decided to go forerunner on this map and so i started working on the roadway because it was kind of bland. so here is what i am going to set up along the road.
i also made some barriers so that vehicles cant cut through the tunnels.
a few more pictures
wireframe (before road barriers)
Edited by killzone64 on May 24, 2012 at 09:58 PMEdited by killzone64 on May 25, 2012 at 10:30 AMokay update an hope for bump time :p
i have decided to make it the interior of a forerunner structure. and best of all i just might be using the cmt spv3 weaponset
heres some pics
im still open for ideas ex weaponsets textures ect as this map is still unfinished
Edited by killzone64 on May 28, 2012 at 09:42 PM