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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do I make an ai not fire a weapon?

Author Topic: how do I make an ai not fire a weapon? (7 messages, Page 1 of 1)
Moderators: Dennis

crashinghell
Joined: Mar 21, 2012


Posted: Apr 12, 2012 10:10 PM    Msg. 1 of 7       
trying to use some jackal shield tags on my flood but for some reason the guy made the weapon able to fire rockets so now everytime I try to face my flood in game they fire one and I die. So I guess my question is how do I simply make the ai not fire his weapon?


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 14, 2012 08:10 PM    Msg. 2 of 7       
Try change the ranged weapon settings in the actor varinant tag


crashinghell
Joined: Mar 21, 2012


Posted: Apr 14, 2012 11:30 PM    Msg. 3 of 7       
i did it didnt work


Muscl3r
Joined: May 22, 2010

dont pray 4 easy lives...pray to be STRONGER MEN


Posted: Apr 15, 2012 12:36 AM    Msg. 4 of 7       
Maybe try removing the primary trigger function of the weapon tag in guerilla


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Apr 16, 2012 06:45 AM    Msg. 5 of 7       
Check the "cannot use ranged weapons" in the actor variant tag.


The Cereal Killer
Joined: Mar 18, 2011

Scripts, AI, cutscenes, ui_widgets, animation.


Posted: Apr 16, 2012 09:47 AM    Msg. 6 of 7       
You don't need to focus on the actor; as you said, the weapon is your problem. Remove the projectile from the weapon.


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Apr 17, 2012 12:34 AM    Msg. 7 of 7       
Check the "cannot use ranged weapons" and then delete this

 

 
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