
crashinghell
Joined: Mar 21, 2012
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Posted: Apr 9, 2012 11:02 PM
Msg. 1 of 12
it appears that even though I changed my flood elite armored armed with energy swords arent changing color even when I set lower and upper bound to red
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 9, 2012 11:44 PM
Msg. 2 of 12
Change the color in the actor variant tags.It's on the bottom.-
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crashinghell
Joined: Mar 21, 2012
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Posted: Apr 9, 2012 11:56 PM
Msg. 3 of 12
I did and its doing nothing its still blue
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Apr 11, 2012 08:05 PM
Msg. 4 of 12
which actor it is, elite or?
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Apr 11, 2012 08:26 PM
Msg. 5 of 12
Open the shaders for your biped and change the "Color Change" source to A.
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crashinghell
Joined: Mar 21, 2012
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Posted: Apr 11, 2012 08:49 PM
Msg. 6 of 12
it was a flood elite that was customised physically. And rerout where do I find the biped shaders? in the folder called shaders right above the biped file?
Edited by crashinghell on Apr 11, 2012 at 09:24 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Apr 11, 2012 10:52 PM
Msg. 7 of 12
Yeah,there.Find it.
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crashinghell
Joined: Mar 21, 2012
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Posted: Apr 11, 2012 11:17 PM
Msg. 8 of 12
Quote: --- Original message by: Dumb AI Yeah,there.Find it. for some reason it only changed the shielding color....not the armor.... I still cant seem to get it
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Nne Ya Tano
Joined: Dec 24, 2011
Rebirth (2%)
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Posted: Apr 11, 2012 11:35 PM
Msg. 9 of 12
Color change is affected by the multipurpose bitmap. If you look at the Cyborg multipurpose, you will see that it is blue and green. Green indicates lights or lighting on the surface of the object without needing to create additional markers on the model. The blue signifies color change. Also, not on most bitmaps is the red color which signifies reflections, but that's not important right now.
You will see by checking the flood elite combat form's multipurpose map that there is no blue. In fact, it's simply black. This means that you cannot change the color of the actual biped through special modifiers in the tag.
A simple workaround would be to merely create a new multipurpose map which can be a bit confusing. Unfortunately I haven't made on myself and I doubt there's a tutorial on the subject. I suppose trial and error would have to suffice.
Once finished, look at the BIPED tag. You will see a thing labeled Change Colors right under Functions. This is what you use to adjust your biped color, but remember that you need a proper multipurpose mask for this to work the way you want it to. Edited by DarkHalcyon on Apr 11, 2012 at 11:37 PM
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Apr 12, 2012 12:02 AM
Msg. 10 of 12
Quote: --- Original message by: DarkHalcyon
Color change is affected by the multipurpose bitmap. If you look at the Cyborg multipurpose, you will see that it is blue and green. Green indicates lights or lighting on the surface of the object without needing to create additional markers on the model. The blue signifies color change. Also, not on most bitmaps is the red color which signifies reflections, but that's not important right now.
You will see by checking the flood elite combat form's multipurpose map that there is no blue. In fact, it's simply black. This means that you cannot change the color of the actual biped through special modifiers in the tag.
A simple workaround would be to merely create a new multipurpose map which can be a bit confusing. Unfortunately I haven't made on myself and I doubt there's a tutorial on the subject. I suppose trial and error would have to suffice.
Once finished, look at the BIPED tag. You will see a thing labeled Change Colors right under Functions. This is what you use to adjust your biped color, but remember that you need a proper multipurpose mask for this to work the way you want it to. Edited by DarkHalcyon on Apr 11, 2012 at 11:37 PM Actually Blue is the reflection mask in halo ce.It goes as follows. Blue Channel == Reflection Mask Red Channel == Detail or some say nothing Green Channel == Diffuse Glow. Alpha Channel == The color change Mask What the guy above is interested in is the Alpha Channel of the multipurpose bitmap.What you do in the alpha channel determines what color changes are possible.
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crashinghell
Joined: Mar 21, 2012
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Posted: Apr 12, 2012 01:03 AM
Msg. 11 of 12
Quote: Actually Blue is the reflection mask in halo ce.It goes as follows. Blue Channel == Reflection Mask Red Channel == Detail or some say nothing Green Channel == Diffuse Glow. Alpha Channel == The color change Mask
What the guy above is interested in is the Alpha Channel of the multipurpose bitmap.What you do in the alpha channel determines what color changes are possible.
How do I find these channels? Edited by crashinghell on Apr 12, 2012 at 01:06 AM
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Apr 12, 2012 07:49 AM
Msg. 12 of 12
When editing the multipurpose bitmaps in something like Photoshop. However You might not even have to worry about that. You only changed the shader for the shield. You have to change the shaders located in the gbxmodel. Although depending on how the multipurpose maps are set up, changing the color this way may change the skin color as well. In which case you will have to edit them. Edited by rerout343 on Apr 12, 2012 at 07:50 AM
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