
Mithrondel
Joined: Apr 11, 2010
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Posted: Apr 3, 2012 09:43 AM
Msg. 1 of 2
The Debug.txt says: 04.03.12 15:34:07 sapien pc 01.00.00.0609 ---------------------------------------------- 04.03.12 15:34:07 reference function: _write_to_error_file 04.03.12 15:34:07 reference address: 401b13 04.03.12 15:34:07 Couldn't read map file './sapienbeta.map' 04.03.12 15:34:08 CreateDevice succeeded with refresh rate = 0 04.03.12 15:34:08 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 04.03.12 15:34:08 Increasing sound decompression buffer size to 1048576 bytes 04.03.12 15:34:09 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 04.03.12 15:34:09 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 04.03.12 15:34:09 game globals didn't specify multiplayer information 04.03.12 15:34:09 main_new_map() failed.
04.03.12 15:27:57 tool pc 01.00.00.0609 ---------------------------------------------- 04.03.12 15:27:57 reference function: _write_to_error_file 04.03.12 15:27:57 reference address: 42ca20 04.03.12 15:27:57 Couldn't read map file './toolbeta.map' 04.03.12 15:27:58 ERROR sound\dialog\crewman\conditional\combat\killingpeople\killedenemyplayercm: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\sleeping\idle_sleeping: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\idlenoncombat\idle_non_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\idlecombat\idle_combat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\armsflailing\panic_run_away: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\involuntary\death_instant: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\shouting\grenade_sighted: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\actions\alert_noncombat: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\grunt\conditional\combat2\exclamations\dive: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\marines\fitzgerald\conditional\combat2\exclamations\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\sargeant\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\sargeant\conditional\combat2\exclamations\meleeattack: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\sarge2\conditional\combat2\involuntary\painshield: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\sarge2\conditional\combat2\killingpeople\killedenemyfloodcarriercm: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 ERROR sound\dialog\sarge2\conditional\combat2\friendsdying\friendkilledbyfriendlyplayer: speech must be mono, 22kHz. (ask matt if you didn't do this by accident) 04.03.12 15:27:58 game globals didn't specify multiplayer information 04.03.12 15:27:58 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 04.03.12 15:27:58 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
I hope you can help me 
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