Quote: --- Original message by: l283023Dance animation tag for grunts:
http://www.mediafire.com/?3kb3m0j7bh922uj You can place it wherever you want in your tags folder (I usually prefer the characters folder).
Assuming everyone here knows how to compile scripts or use developer mode in HCE, you'd start the animation by using a command similar to this:
(custom_animation "dancing_grunt" "characters\grunt\grunt_dance" dance false)
The first argument, dancing_grunt, is the object name given in Sapien.
The second argument, characters\grunt\grunt_dance, is the directory of the animation tag.
The third argument, dance, is the name of the animation. Leave it as is.
The last argument, false, is a boolean (true or false) that determines whether or not it interlopes into the animation. Leave it as is, if you don't understand.
The animation will loop (continuously repeat), unless you stop it using this command
(unit_stop_custom_animation dancing_grunt)
The argument, dancing_grunt, is the object name given in Sapien.
Use the information here and apply it to your file location/names.