
Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Mar 4, 2012 10:26 PM
Msg. 1 of 6
So I was thinking if someone can script an enemy,base, patrol, sentry, search light, this would be nice in a night time city map or a base.
Make a stationary ai(perhaps make the biped look like a piece of machine) that alert their comrades around if your position has been compromised and the light continues to follow your position unless you lose it and take cover which then the light will hold there for a moment then begin to search again, and the field of vision is only where the light beam is shining, and if you damage the light source it "breaks(dies)"
This would add some suspense for a sneaking, ambush, infiltrating mission map.
Personally I have no use for this idea but I'm just throwing the ideas out there.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 5, 2012 12:14 AM
Msg. 2 of 6
Why not play the Abbotoir level on Splinter Cell? It's pretty fun, and it's an actual stealth game?
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Mar 5, 2012 12:40 AM
Msg. 3 of 6
I personally enjoy fps, I do have some over the shoulder games and 3rd persons favorites like resident evil or metal gear
I'm sure that Splinter cell has a ton of fun levels. I played it at my friends house several times on the 360(btw this post is not any reference to the splinter cell series but looks like its the same idea with the search light)
OrangeJuice... is there anything you're looking for/or forward to in HaloCE? Is there a reason why we have halo custom edition? Why anyone would make Zelda, Star Wars, Halo, Cod, Mario Kart from a 10 year old game engine?
I'm here because I have interest in people's work here since 2009. And I recently signed up so that I can have the some experience and share some time with the community. This is more of a hobby than just playing games. I want to create games on the halo engine so that most people that can run halo would enjoy a decent game comparable to console games, I'm thinking about making games with unity 3d but I am also attached to this community that was able to go so far with a very limited engine.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Mar 8, 2012 04:38 PM
Msg. 4 of 6
Haven't used 3DS max in a LONG while now, just upgraded to 2012 last week. I'm experimenting with true specular in shader_environments, haven't modeled a thing except simple maps to test shaders on....
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abkarch
Joined: Mar 20, 2010
This account is old. Sorry for inappropriate posts
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Posted: Mar 8, 2012 07:41 PM
Msg. 5 of 6
The guard mode is already there for AI, obviously it works differently.
I wonder if its possible to make AI turn hostile upon sensing light or movement.
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Mar 9, 2012 02:10 AM
Msg. 6 of 6
its a different kind of "guard" though
more range and perhap a wider alert radius, would be cool if it can "radio" drop ships in
and another thing, it adds to the feel of the mission. Say you can have h1 covie drop ships compared to having phantom in h1. Somthn people can wow at.
i like your idea too"I wonder if its possible to make AI turn hostile upon sensing light or movement."
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