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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Compiling in OS for distribution

Author Topic: Compiling in OS for distribution (3 messages, Page 1 of 1)
Moderators: Dennis

Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Feb 26, 2012 05:28 PM    Msg. 1 of 3       
Hey guys, trying to test a .yelo map, however when I give the file to my tester to try playing online, it gives this error:

"mod-set "-modname-' for map for -mapname- is not regestered in the user's settings, crashing..."

(but replace modname and map name with appropriate values!)

Am I using the wrong settings when compiling?


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 26, 2012 07:44 PM    Msg. 2 of 3       
You compiled the map as a modset? when compiling, "" true/false true/false true/false. The "" is the modset name. first true/false, is whether to generate the modset. Next true/false is whether to use the named modset that already exists, and last true/false is memory upgrades (compile as .yelo map with new features).. Well, you should probably just read here with Korns official description instead I guess, since I don't use modsets myself

Unless your trying to make a modset, use build-cache-file-ex "" false false true, as this just makes it a .yelo file

Anyways, in your document folder, same place as other OS settings, there should be some xml that should contain modsets (never compiled a modset myself, so im only going by what little I've seen on other's PC's I've helped). Try sending the entire modset as well as your config file for that.


Diaboy
Joined: Jan 24, 2011

A self-fulfilling prophecy of endless possibility


Posted: Feb 27, 2012 06:04 AM    Msg. 3 of 3       
The reason I ask is because the game always asks for the .map files in the data folder in my maps folder, and I didn't have to do this with the a50.yelo file..! So I was just wondering how I am doing it wrong? If I compile 0, 0, 1 the map plays fine, but the data files are still there - they are just at 0kb. However if I remove them, the map won't play, i get a halo error for a missing or corrupt map/file.
I've referred to the documentation but am still mildly puzzled.

 

 
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