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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »OS Problem/Question?

Author Topic: OS Problem/Question? (4 messages, Page 1 of 1)
Moderators: Dennis

ptowery
Joined: Aug 28, 2007

oify


Posted: Feb 22, 2012 08:08 PM    Msg. 1 of 4       
I am having trouble with a shader model extension. It appears nothing I add/change will show up in os_sapien. Specular tint Overide won't do anything, and there are no Normal Maps on the model either. What am I doing wrong?

specular map
specular color map:
specular color coefficient 0
specular color exponent 0

normal maps
base normal map: 0xft\objects\vehicles\pelican\bitmaps\pelican_bump
base normal coefficient 1
detail normal 1 map:
detail normal 1 coefficient 0
detail normal 1 scale 0
detail normal 1 v-scale 0
detail normal 2 map:
detail normal 2 coefficient 0
detail normal 2 scale 0
detail normal 2 v-scale 0

specular tint override
perpendicular brightness 1
perpendicular tint color 0.54902 0.454902 0.25098
parallel brightness 0
parallel tint color 0 0 0

specular lighting
specular lighting exponent 1
specular lighting coefficient 0


My normal map has a black alpha and my specular is in the blue channel of the multi map.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Feb 22, 2012 09:42 PM    Msg. 2 of 4       
Quote: --- Original message by: ptowery
It appears nothing I add/change will show up in os_sapien.

Which is perfectly normal. Go check ingame.


ptowery
Joined: Aug 28, 2007

oify


Posted: Feb 22, 2012 09:43 PM    Msg. 3 of 4       
Okay I will, sorry for making a thread about it, but searching came up with no results. Thanks.

No, Clearly no bump mapping in this image.

Edited by ptowery on Feb 22, 2012 at 11:20 PM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 28, 2012 04:47 PM    Msg. 4 of 4       
I have the same problem, but i have a question. The specular map is a cubemap ? a diffuse ( h3ghost bitmaps) ? or a bump texture ?

 

 
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