
ptowery
Joined: Aug 28, 2007
oify
|
Posted: Feb 22, 2012 08:08 PM
Msg. 1 of 4
I am having trouble with a shader model extension. It appears nothing I add/change will show up in os_sapien. Specular tint Overide won't do anything, and there are no Normal Maps on the model either. What am I doing wrong? specular map specular color map: specular color coefficient 0 specular color exponent 0
normal maps base normal map: 0xft\objects\vehicles\pelican\bitmaps\pelican_bump base normal coefficient 1 detail normal 1 map: detail normal 1 coefficient 0 detail normal 1 scale 0 detail normal 1 v-scale 0 detail normal 2 map: detail normal 2 coefficient 0 detail normal 2 scale 0 detail normal 2 v-scale 0
specular tint override perpendicular brightness 1 perpendicular tint color 0.54902 0.454902 0.25098 parallel brightness 0 parallel tint color 0 0 0
specular lighting specular lighting exponent 1 specular lighting coefficient 0 My normal map has a black alpha and my specular is in the blue channel of the multi map.
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Feb 22, 2012 09:42 PM
Msg. 2 of 4
Quote: --- Original message by: ptowery It appears nothing I add/change will show up in os_sapien. Which is perfectly normal. Go check ingame.
|
|
|

ptowery
Joined: Aug 28, 2007
oify
|
Posted: Feb 22, 2012 09:43 PM
Msg. 3 of 4
Okay I will, sorry for making a thread about it, but searching came up with no results. Thanks. No, Clearly no bump mapping in this image. Edited by ptowery on Feb 22, 2012 at 11:20 PM
|
|
|

darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
|
Posted: Feb 28, 2012 04:47 PM
Msg. 4 of 4
I have the same problem, but i have a question. The specular map is a cubemap ? a diffuse ( h3ghost bitmaps) ? or a bump texture ?
|
|
|