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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Max normal map render issue?

Author Topic: Max normal map render issue? (3 messages, Page 1 of 1)
Moderators: Dennis

Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 21, 2012 02:30 AM    Msg. 1 of 3       
Hey
Recently I have learned how to model in High-poly and learned how to bake normal maps.
I have had an issue where I rendered the normal map and in the preview box it rendered fine but when I had opened the actual one in Photoshop, some parts of it were missing. Anyone know what this issue might be?
I need to fix this so I can make a specular and diffuse map for some halo scenery.

Thanks

From cheddars.


Edited by Cheddars on Feb 21, 2012 at 03:03 AM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Feb 21, 2012 01:52 PM    Msg. 2 of 3       
Im pretty sure your problem lies in the rendert to texture or whatever method you used.Because there area to the right looks like bad smoothing or ray misses.

Double check your settings and your model.


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Feb 21, 2012 03:35 PM    Msg. 3 of 3       
Ok thanks. I think it also might he because of the unwrap or some of the indents might be straight on the model.

 

 
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