
LightBaron
Joined: Dec 14, 2010
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Posted: Jan 23, 2012 03:21 PM
Msg. 2 of 3
I don't mean this .-. Edited by LightBaron on Jan 23, 2012 at 04:57 PM
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Nne Ya Tano
Joined: Dec 24, 2011
Rebirth (2%)
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Posted: Jan 28, 2012 12:17 AM
Msg. 3 of 3
This may not be the best way to go around doing it, but select the faces that make up the ground that you want to be hilly and go to the noise modifier.
Scale the Z strength as you see fit and feel free to mess around with the seed setting to get a more varied effect.
When done, right-click the geometry and make editable mesh once more. You can now use soft-selection to give proper paths to your terrain.
This is a very cheap-and-easy way to do it. Using the displacement modifier with a bitmap tends to make your ground seem a bit square, rather than the smooth result that noise will give you.
A side note: Don't use this for cliffs. They end up looking like crap.
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