
Mator
Joined: Aug 17, 2009
Froom-Invent0r
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Posted: Jan 18, 2012 12:20 AM
Msg. 1 of 4
Hello, I just found and started using the Recorded Animation Recorder with custom edition, and I've noticed the recorder doesn't record vehicle exit/entry or secondary weapon fire. Asides from this it works great, but I'd like to be able to record these actions. Does anyone know how I could go about recording such actions with this utility? Thanks, -Mator Edited by Mator on Jan 18, 2012 at 12:25 AMEdited by Mator on Jan 18, 2012 at 12:26 AM
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 18, 2012 09:27 PM
Msg. 2 of 4
i think it doesnt work the entry to a vehicle because player biped is a diferent object from the vehicle model so i would tell you to make a biped to make the entrance animation and the vehicle secondary weapon idk
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Mator
Joined: Aug 17, 2009
Froom-Invent0r
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Posted: Feb 7, 2012 10:30 PM
Msg. 3 of 4
interesting idea, but that kinda kills the whole point of it. if you are indeed right then I guess I can just give up using this with a vehicle.
but at least with nades! that AT least should be doable...
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Feb 8, 2012 11:03 AM
Msg. 4 of 4
For the vehicle entry you can use a trigger volume and use the ai_enter_vehicle command, then start a new recorded anim. I have no clue for the second but Also scripting with sapien.
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