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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bypassing Filesize Limit

Author Topic: Bypassing Filesize Limit (15 messages, Page 1 of 1)
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Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 17, 2012 08:26 PM    Msg. 1 of 15       
Hello,fellow members of this forum! I would like to know how to bypass the filesize limit in tool(if it's too large,it wont compile).I've read somewhere on this forum that there is way to do so.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 17, 2012 09:02 PM    Msg. 2 of 15       
tool_pro but it is a very dangerous program. Apparently Jesse the HUD guy had to reformat his computer because of it.

Plus even if you use it the map will exception every few times here and there.

So tool_pro isn't a best option.

You should just take stuff out of the map to fit it in the limit.


LMT Heretic
Joined: Feb 18, 2010

There are mysteries, that should remain hidden...


Posted: Jan 17, 2012 09:04 PM    Msg. 3 of 15       
well it works for me fine the times it gives me exception is often when i have a corrupted file or bad anim so i think it should work maybe not the same way for all computers


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 17, 2012 09:53 PM    Msg. 4 of 15       
As far as I know the only way to get passed that filesize limit is using Open Sauce, but it has not been released yet, so you will probably have to wait until CMT releases it.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 17, 2012 10:01 PM    Msg. 5 of 15       
Your best off waiting for OS. From what I understand Korn plans on releasing it not to far off in the future. CMT is not releasing it or involved in the release.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 17, 2012 10:08 PM    Msg. 6 of 15       
Quote: --- Original message by: Masters1337
Your best off waiting for OS. From what I understand Korn plans on releasing it not to far off in the future. CMT is not releasing it or involved in the release.

Huh? So then how will we play SPV3?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 17, 2012 10:19 PM    Msg. 7 of 15       
Quote: --- Original message by: Jesse
It's not Tool++ that lets you go over 128 mb for multiplayer maps, it's Tool_pro, which I think is the cause of my PC breaking down completely and needing a new hard drive. I was compiling a map at 128.64 mb and it was taking a very long time, then my PC froze up and the next time I turned it on it had to run chkdsk to try to fix the issue. I managed to backup all of my tags before my PC never worked again :/

So that's my story with Tool_pro (just got my PC back today completely wiped clean)


But again, that's just my story. Hope it does not happen to you.


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 17, 2012 10:24 PM    Msg. 8 of 15       
Quote: --- Original message by: Spartan314
Quote: --- Original message by: Masters1337
Your best off waiting for OS. From what I understand Korn plans on releasing it not to far off in the future. CMT is not releasing it or involved in the release.

Huh? So then how will we play SPV3?


CMT SPV3 supports both CE & OS. You'll be able to play it, but wont have access to awesome feautures.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Jan 17, 2012 10:32 PM    Msg. 9 of 15       
Tool_pro, despite what others have said, can be helpful when used properly. When OS is officially out then i get it becomes the best way but until then, tool_pro will work. Don't breach the max TAG SIZE or you will have problem. Cache size however, I've had maps 200mb+ without a single exception. RPG_Beta6.2 is 152mb, well above the 128mb limit and is a very stable map as far as I know


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 17, 2012 10:41 PM    Msg. 10 of 15       
Quote: --- Original message by: OpsY
Tool_pro, despite what others have said, can be helpful when used properly. When OS is officially out then i get it becomes the best way but until then, tool_pro will work. Don't breach the max TAG SIZE or you will have problem. Cache size however, I've had maps 200mb+ without a single exception. RPG_Beta6.2 is 152mb, well above the 128mb limit and is a very stable map as far as I know


uh..........
More beta tests on your future projects then, eh?
Edited by ODST_Nick on Jan 17, 2012 at 10:42 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jan 18, 2012 12:48 AM    Msg. 11 of 15       
OS is out.


Nickster5000
Joined: Dec 11, 2010


Posted: Jan 18, 2012 12:50 AM    Msg. 12 of 15       
Quote: --- Original message by: Jaz
OS is out.


I KNOW IM SO HAPPY :D


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Jan 18, 2012 10:57 AM    Msg. 13 of 15       
Even if OS is out,I'm sure at least one of you know that I have no programming/scripting knowledge.


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 18, 2012 12:39 PM    Msg. 14 of 15       
Quote: --- Original message by: Dumb AI
Even if OS is out,I'm sure at least one of you know that I have no programming/scripting knowledge.


Some one correct me if I am wrong, but as long as you compile your map with the OS tools, then filesizes should not be an issue, and the OS download just released is an executable that installs those programs.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Jan 18, 2012 01:29 PM    Msg. 15 of 15       
You install OS, then use os_tool to compile the map. What you will want to do is type in os_tool build-cache-file-ex "" false false true yourmapnamepathhere. That will compile a .yelo map, and only players with OS installed will be able to use it.

 

 
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