A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to add skinz to maps?

Author Topic: How to add skinz to maps? (2 messages, Page 1 of 1)
Moderators: Dennis

ReAcH
Joined: Dec 27, 2011


Posted: Jan 15, 2012 09:16 PM    Msg. 1 of 2       
When i make a map its only every 1 skins. Like a cliff wall but i want to add a few. How?


Nne Ya Tano
Joined: Dec 24, 2011

Rebirth (2%)


Posted: Jan 15, 2012 09:24 PM    Msg. 2 of 2       
Always open up your material browser and click the little button that says standard. Look around a bit, you'll find it. A new window will pop up. Look for multi/sub-object. Click it.

You can now separate your materials by ID. Good, right? Not unless the faces on your BSP have IDs applied to them as well.

Convert your model to editable mesh, this is easy. Just right click on the model and highlight convert. Click editable mesh from the dropdown. Select whatever faces you want to change and scroll all the way down to "Skin". You can see where to change material IDs. Either use the arrows or enter the ID number to apply specific textures to your map.

Too confusing? http://hce.halomaps.org/hek/

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 10:09 PM 93 ms.
A Halo Maps Website