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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »MP Over 128mb and SP limit

Author Topic: MP Over 128mb and SP limit (10 messages, Page 1 of 1)
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Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 13, 2012 01:15 AM    Msg. 1 of 10       
So I know that you can go over the 128 megabyte filesize limit for multiplayer maps using Tool++. I remember xxxheadlong was like 380 mb or something.

What's the maximum filesize limit for an SP map?
What about the max filesize limit for an MP map with Tool++


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 13, 2012 02:01 AM    Msg. 2 of 10       
It's not Tool++ that lets you go over 128 mb for multiplayer maps, it's Tool_pro, which I think is the cause of my PC breaking down completely and needing a new hard drive. I was compiling a map at 128.64 mb and it was taking a very long time, then my PC froze up and the next time I turned it on it had to run chkdsk to try to fix the issue. I managed to backup all of my tags before my PC never worked again :/

So that's my story with Tool_pro (just got my PC back today completely wiped clean)


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 13, 2012 04:57 PM    Msg. 3 of 10       
Oh. Well I think I will stick to the 128 mb limit then.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 14, 2012 08:23 PM    Msg. 4 of 10       
Yeah it's for an AI map that I'm thinking of making. I remember hearing that textures were the main killer of small filesize.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 14, 2012 10:20 PM    Msg. 5 of 10       
It's definitely most likely textures. For my test maps, almost half of it is textures.

And models shouldn't take up too much space. Unless they were highpoly everything.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 15, 2012 02:38 AM    Msg. 6 of 10       
Although it would be high-poly that would be the main cause of frame rate issues right?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 15, 2012 11:08 AM    Msg. 7 of 10       
I think halo renders a maximum of 50k tris so any extra faces do not show up when you are farther away, which is why you portal your maps. Correct me if I'm wrong.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 15, 2012 05:37 PM    Msg. 8 of 10       
Googling only seems to find me portal gun mods, are there any good portal tutorials out there?


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 15, 2012 06:40 PM    Msg. 9 of 10       
sure the hek tutorial has a portal tutorial section in there, and there is one made by arkaman on you tube. http://www.youtube.com/watch?v=3SqygQGcPgU&feature=results_video&playnext=1&list=PL97A6E1AEB6A1D637
you can even just take the portals from another map and add them to your own map.
halo bsp tag converter>> http://hce.halomaps.org/index.cfm?fid=2029

get the model in max, select the portals, then save selected, open your map then just
merge the portals with your map in max, adjust to required size etc.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 16, 2012 01:54 AM    Msg. 10 of 10       
alright then, I will look into those tutorials

 

 
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