
Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 28, 2012 09:12 PM
Msg. 36 of 43
I compiled some mocaps for you guys. Model_animations tag http://www.mediafire.com/?qsuw67y2kes6ex5 Here are a couple of them in action. http://youtu.be/WzC8se_QRgUThe list of names back_kick backflip backflip_spring balls_walk boom cool_walk dance_a drunk_walk fast_march gammy_walk goose_march hip_hop jump_kick_punch jump_round_kick knee_march new_death new_nade right_kick robot russian_dance side_flips slip spins tantrum tough_walk victory vogue Quote: --- Original message by: l283023
Assuming everyone here knows how to compile scripts or use developer mode in HCE, you'd start the animation by using a command similar to this: (custom_animation "dancing_grunt" "characters\grunt\grunt_dance" dance false)
The first argument, dancing_grunt, is the object name given in Sapien. The second argument, characters\grunt\grunt_dance, is the directory of the animation tag. The third argument, dance, is the name of the animation. The last argument, false, is a boolean (true or false) that determines whether or not it interlopes into the animation.
Something like this ^ Quote: --- Original message by: XlzQwerty1 Can one create a bip or bvh file from pre-existing animations? And do the bones of the biped have to be the same? Yes you can, i made a short tutorial on how to do that too :) http://youtu.be/5M7mUB_fZZ8 You can then use motion mixer or motion flow to mix the old to the new. Edited by Maniac1000 on Jan 29, 2012 at 01:18 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 29, 2012 11:43 AM
Msg. 37 of 43
Awesome! Thanks! :D
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 30, 2012 04:02 AM
Msg. 38 of 43
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 30, 2012 02:22 PM
Msg. 39 of 43
fantastic stuff man, the fights scenes in particular are brilliant.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 2, 2012 05:36 PM
Msg. 40 of 43
Extracting from MMD is a pain...
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 2, 2012 06:43 PM
Msg. 41 of 43
lol, are you getting it working though?
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Feb 2, 2012 07:23 PM
Msg. 42 of 43
I can't import the full length of animations into max without crashing, Not enough memory or something :'(
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 4, 2012 08:37 PM
Msg. 43 of 43
Compiled another animations tag for you. The list of animations: backflip backflip_b ballet_a breakdance_a cheerleader_a cheerleader_b club_a club_b combat_a dance_kick disco_a disco_b disco_c gen_dance_a gen_dance_b gen_dance_c gen_dance_d gen_dance_e gen_dance_f gen_dance_g gen_dance_h hiphop_a hiphop_b hiphop_c hiphop_d hiphop_e jig jig_b jig_c jig_d katana_dance modern_dance_a modern_dance_b modern_dance_c modern_dance_d modern_dance_e modern_dance_f modern_dance_g p_f russian_a side_legs spaz_dance spaz_dance_b spaz_dance_c tough_walk_fast tough_walk_med tough_walk_slow victory_a http://www.mediafire.com/?79sfs0q066ag9yg
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