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Author Topic: [RELEASE] Motion capture for MC (43 messages, Page 2 of 2)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 28, 2012 09:12 PM    Msg. 36 of 43       
I compiled some mocaps for you guys.
Model_animations tag
http://www.mediafire.com/?qsuw67y2kes6ex5

Here are a couple of them in action.
http://youtu.be/WzC8se_QRgU

The list of names
back_kick
backflip
backflip_spring
balls_walk
boom
cool_walk
dance_a
drunk_walk
fast_march
gammy_walk
goose_march
hip_hop
jump_kick_punch
jump_round_kick
knee_march
new_death
new_nade
right_kick
robot
russian_dance
side_flips
slip
spins
tantrum
tough_walk
victory
vogue


Quote: --- Original message by: l283023


Assuming everyone here knows how to compile scripts or use developer mode in HCE, you'd start the animation by using a command similar to this:
(custom_animation "dancing_grunt" "characters\grunt\grunt_dance" dance false)

The first argument, dancing_grunt, is the object name given in Sapien.
The second argument, characters\grunt\grunt_dance, is the directory of the animation tag.
The third argument, dance, is the name of the animation.
The last argument, false, is a boolean (true or false) that determines whether or not it interlopes into the animation.




Something like this ^

Quote: --- Original message by: XlzQwerty1
Can one create a bip or bvh file from pre-existing animations? And do the bones of the biped have to be the same?

Yes you can, i made a short tutorial on how to do that too :)
http://youtu.be/5M7mUB_fZZ8
You can then use motion mixer or motion flow to mix the old to the new.
Edited by Maniac1000 on Jan 29, 2012 at 01:18 AM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 29, 2012 11:43 AM    Msg. 37 of 43       
Awesome! Thanks! :D


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jan 30, 2012 04:02 AM    Msg. 38 of 43       
Ha Ha, i like these ones.

http://youtu.be/CQCXR9Uvz7s
http://youtu.be/0YCwWKPDne0
http://youtu.be/dJfxoTmDszs
Edited by Maniac1000 on Jan 30, 2012 at 04:44 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Jan 30, 2012 02:22 PM    Msg. 39 of 43       
fantastic stuff man, the fights scenes in particular are brilliant.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 2, 2012 05:36 PM    Msg. 40 of 43       
Extracting from MMD is a pain...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 2, 2012 06:43 PM    Msg. 41 of 43       
lol, are you getting it working though?


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 2, 2012 07:23 PM    Msg. 42 of 43       
I can't import the full length of animations into max without crashing, Not enough memory or something :'(


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 4, 2012 08:37 PM    Msg. 43 of 43       
Compiled another animations tag for you.
The list of animations:
backflip
backflip_b
ballet_a
breakdance_a
cheerleader_a
cheerleader_b
club_a
club_b
combat_a
dance_kick
disco_a
disco_b
disco_c
gen_dance_a
gen_dance_b
gen_dance_c
gen_dance_d
gen_dance_e
gen_dance_f
gen_dance_g
gen_dance_h
hiphop_a
hiphop_b
hiphop_c
hiphop_d
hiphop_e
jig
jig_b
jig_c
jig_d
katana_dance
modern_dance_a
modern_dance_b
modern_dance_c
modern_dance_d
modern_dance_e
modern_dance_f
modern_dance_g
p_f
russian_a
side_legs
spaz_dance
spaz_dance_b
spaz_dance_c
tough_walk_fast
tough_walk_med
tough_walk_slow
victory_a

http://www.mediafire.com/?79sfs0q066ag9yg

 
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