Hey, good to have a new guy willing to learn.

Anyway to the questions you asked, a BIPED is a essentially, a character. You can put BIPEDs in the game, or you can reference them in an ACTOR_VARIENT, to make AI, or artificial intelligence, to have badguys or goodguys.
A GBXMODEL is a model that has been run through tool, and can be put in the game. BIPEDS need a GBXMODEL to work. A model can be a model of a gun, character, environment, pretty much anything. Tool is a very handy program. You need tool to make models into GBXMODELs, regular images to BITMAPs that can be put in the game, model into MODEL_COLLISION_GEOMETRY, and a lot more.
A MODEL_ANIMATION is something a BIPED or WEAPON would use to interact and move.
Example: You would need a walking ANIMATION for a BIPED to move. You would also need a shooting ANIMATION for a gun to shoot, etc. etc.
There are heaps of tutorials that can help you with this stuff, so have fun.
