
ICE x Toxiic
Joined: Nov 26, 2011
The Emperor protects.
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Posted: Jan 5, 2012 02:36 PM
Msg. 36 of 58
Alright lol I'll take a look at it, I still have to get better at scripting first though :P.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jan 5, 2012 02:58 PM
Msg. 37 of 58
Quote: --- Original message by: Echo77 Currently Installed: •Takedown Edited by Echo77 on Jan 2, 2012 at 05:39 PM This is all I saw when I read your post... ...and the fixed Lumoria. I worked on that too... Edited by MatthewDratt on Jan 5, 2012 at 02:59 PM
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 5, 2012 03:38 PM
Msg. 38 of 58
yeah demise is good for the size it is
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Jan 5, 2012 08:21 PM
Msg. 39 of 58
try all DMT-od maps. start like SP ie map_name dmt-od crossfire & bam, instant ai firefight. its pretty fun, surprised no other map team does this with MP maps. here: http://www.mediafire.com/?93fa3bfdugghdd8 Edited by Actual on Jan 5, 2012 at 08:31 PM
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 5, 2012 08:55 PM
Msg. 40 of 58
no one else do it because ai dont sync online
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Jan 5, 2012 09:07 PM
Msg. 41 of 58
when did i say they did?
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 5, 2012 09:09 PM
Msg. 42 of 58
i said it because people want to make vs map player not "coop" maps
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Jan 5, 2012 09:21 PM
Msg. 43 of 58
they aren't coop. you enter map_name *DMT map* and you fight against AI on it.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 5, 2012 09:22 PM
Msg. 44 of 58
you said Quote: surprised no other map team does this with MP maps.
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Jan 5, 2012 09:37 PM
Msg. 45 of 58
OH! i mean that on top of mp functionility you can play SP for w/o internet. no harm in doing it at all.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 5, 2012 09:38 PM
Msg. 46 of 58
I don't understand...
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Jan 5, 2012 09:42 PM
Msg. 47 of 58
me: why don't map teams use this feature? heretic: ai doesn't sync me: never said they did heretic: people want pvp not coop me: its not coop, its sp.. heretic: they don't do it cuz it doesn't sync
big misunderstanding here
i think more teams should have the feature of Bot mode like DMT which packages singleplayer and multiplayer of both map in one .map
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 6, 2012 04:42 PM
Msg. 48 of 58
well yeah mp ai its good but it would be pointless if you cant play with friends i think someone should fix that for ce it would be awesome to make Mp firefight to play with friends
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Jan 6, 2012 05:49 PM
Msg. 49 of 58
it's not really mp ai. you get the mp map from DMT and play it as normal, no AI at all, just playing normally. but if you start their mp maps like sp maps, eg 'map_name dmt-od_crossfire' it plays like an SP map, too.
really all it does is add 10 mbs to the map size, so why not?
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 6, 2012 05:51 PM
Msg. 50 of 58
awesome!
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Spartan314
Joined: Aug 21, 2010
Former biped rigger & FP animator
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Posted: Jan 6, 2012 07:29 PM
Msg. 51 of 58
Quote: --- Original message by: Actual it's not really mp ai. you get the mp map from DMT and play it as normal, no AI at all, just playing normally. but if you start their mp maps like sp maps, eg 'map_name dmt-od_crossfire' it plays like an SP map, too.
really all it does is add 10 mbs to the map size, so why not? The real question is, how did they do it?
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Actual
Joined: Dec 5, 2011
Dennis has seen some pretty nice asses
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Posted: Jan 6, 2012 08:38 PM
Msg. 52 of 58
if DMT can do it, so can TM & CMT just examine mapfile.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jan 6, 2012 10:05 PM
Msg. 53 of 58
Just to add, I made 3 single player maps you should enjoy, RPSP S10, S30 and S50
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 6, 2012 11:28 PM
Msg. 54 of 58
Quote: --- Original message by: OpsY Just to add, I made 3 single player maps you should enjoy, RPSP S10, S30 and S50 I have those installed to my desktop. I beat most of them, but I always get confused at one part and can't figure out how to proceed. It's an interesting campaign though. Very open, very different. Edited by Echo77 on Jan 6, 2012 at 11:28 PM
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 7, 2012 04:10 PM
Msg. 55 of 58
yeah this one,tm's,ascm and cmt are my favorite mods and custom campaign and echo which is the silent cartographer with skulls can you send me link or give the name
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Jan 7, 2012 05:25 PM
Msg. 56 of 58
Quote: --- Original message by: LMT Heretic yeah this one,tm's,ascm and cmt are my favorite mods and custom campaign and echo which is the silent cartographer with skulls can you send me link or give the name The Silent Photagrapher http://hce.halomaps.org/index.cfm?fid=4050 (Yes, they misspelled it.) I think this is the one you're talking about. It has skulls and stuff. I remember thinking it was pretty fun, but that was a long time ago, and I haven't gotten around to replaying it lately, so it may or may not be as good as I remember.
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LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Jan 7, 2012 05:27 PM
Msg. 57 of 58
thx anyway
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Jan 8, 2012 10:42 PM
Msg. 58 of 58
Where exactly do you get stuck? perhaps I can guide you some.
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