Quote: --- Original message by: ally
i was trying to help someone with that exact error earlier on.
also i looked up a few other site that had posts of the same error, the only 1 i did find that had a desent reply reckoned i should go through all the tags in the scenario and readd them if it came to it. i reckon this was to eliminate maybe a corrupt tag or something. :o
now don't left that reply drown any hope man, there's got to be someone that knows more.
Edited by ally on Dec 14, 2011 at 01:43 AM
edit: yeah i would check all the tags for 1 that is corrupt.scorpions were ripped to go in this?
I actually replaced those tags with the scorpion tags on this site, so I don't think it has anything to do with the scorpion. Thanks for the idea though.
Quote: --- Original message by: test0112.13.11 22:05:10 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
This means that your marine_armoured .gbxmodel tag and it's .model_collision_geometry do not have some matching stuff in their data. the gbxmodel tag contains the data for the actual model of your marine and the .model_collision_geometry tag contains the data for the gbxmodel to be collidable and contains the data for shield and body vitality etc.
to fix this problem, try opening up an original campaign map into your hek+, then in hek+ go to characters\marine_armored\. Click the gear-on-axle icon on the right panel beside "tag extraction queue" and this will open up settings. Click on plugins>tag extractor and click on the box "override existing tags" and then click ok. Then click and drag marine_armoured gbxmodel and model_collision_geometry tags and you should be fine. Turn off the override existing tags afterwards
Oh, so it did have something to do with the marines, I didn't change the gbxmodel for them or anything. I wonder how they got like that. Thanks.
But now I have a new error after fixing that:
12.14.11 20:40:21 sapien pc 01.00.00.0609 ----------------------------------------------
12.14.11 20:40:21 reference function: _write_to_error_file
12.14.11 20:40:21 reference address: 401b13
12.14.11 20:40:21 Couldn't read map file './sapienbeta.map'
12.14.11 20:40:22 CreateDevice succeeded with refresh rate = 0
12.14.11 20:40:22 Increasing sound decompression buffer size to 1048576 bytes
12.14.11 20:40:24 local player 0, weapon (0x0), deleted unexpectedly
12.14.11 20:40:24 EAX: 0xFFFFFFFE
12.14.11 20:40:24 EBX: 0x0DC18101
12.14.11 20:40:24 ECX: 0x0012BE38
12.14.11 20:40:24 EDX: 0x000002CC
12.14.11 20:40:24 EDI: 0x0012BE38
12.14.11 20:40:24 ESI: 0x00000000
12.14.11 20:40:24 EBP: 0x0012BD10
12.14.11 20:40:24 ESP: 0x0012BD00
12.14.11 20:40:24 EIP: 0x7C90E514, C3 8D A4 24 ?????
12.14.11 20:40:24 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>
It doesn't even give me a reason why it's wrong...
It says it has something to do with physics, but I have no clue how to find the tag that is creating the problem. Any ideas? Thanks again.