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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »A error I don't know how to fix, help is appreciated.

Author Topic: A error I don't know how to fix, help is appreciated. (5 messages, Page 1 of 1)
Moderators: Dennis

Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Dec 14, 2011 12:50 AM    Msg. 1 of 5       
Hey all,

Well I really don't know what I did wrong, this error just seems to have appeared over time and I can't open any scenario files because of it. I have spent a lot of time searching for the answer but I can't seem to find a straight forward definite answer to this error.

Here it is:

12.13.11 22:05:08 sapien pc 01.00.00.0609 ----------------------------------------------
12.13.11 22:05:08 reference function: _write_to_error_file
12.13.11 22:05:08 reference address: 401b13
12.13.11 22:05:08 Couldn't read map file './sapienbeta.map'
12.13.11 22:05:09 CreateDevice succeeded with refresh rate = 0
12.13.11 22:05:09 Increasing sound decompression buffer size to 1048576 bytes
12.13.11 22:05:10 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
12.13.11 22:05:10 the object 'characters\marine_armored\marine_armored' will not be collidable
12.13.11 22:05:10 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
12.13.11 22:05:10 the object 'characters\marine_wounded\prone_1\prone_1' will not be collidable
12.13.11 22:05:10 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
12.13.11 22:05:10 the object 'characters\marine_wounded\sitting_1\sitting_1' will not be collidable
12.13.11 22:05:10 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
12.13.11 22:05:10 the object 'characters\marine_wounded\sitting_2\sitting_2' will not be collidable
12.13.11 22:05:11 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
12.13.11 22:05:11 the object 'characters\marine_armored\marine_armored_sniper' will not be collidable
12.13.11 22:05:12 EAX: 0xFFFFFFFE
12.13.11 22:05:12 EBX: 0xFFFFFF01
12.13.11 22:05:12 ECX: 0x0012EFF0
12.13.11 22:05:12 EDX: 0x000002CC
12.13.11 22:05:12 EDI: 0x0012EFF0
12.13.11 22:05:12 ESI: 0x00000000
12.13.11 22:05:12 EBP: 0x0012EEC8
12.13.11 22:05:12 ESP: 0x0012EEB8
12.13.11 22:05:12 EIP: 0x7C90E514, C3 8D A4 24 ?????
12.13.11 22:05:12 EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: tag instance index #65535 (0xffffffff) is unused or change

I don't think this has to do with the model not matching the collision model, but I'm not sure so I just posted that in there as well. Any help is appreciated, thanks.

~Pepzee
Edited by Pepzee on Dec 14, 2011 at 12:56 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Dec 14, 2011 01:40 AM    Msg. 2 of 5       
i was trying to help someone with that exact error earlier on.
also i looked up a few other site that had posts of the same error, the only 1 i did find that had a desent reply reckoned i should go through all the tags in the scenario and readd them if it came to it. i reckon this was to eliminate maybe a corrupt tag or something. :o

now don't left that reply drown any hope man, there's got to be someone that knows more.


Edited by ally on Dec 14, 2011 at 01:43 AM
edit: yeah i would check all the tags for 1 that is corrupt.scorpions were ripped to go in this?
Edited by ally on Dec 14, 2011 at 01:49 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 14, 2011 03:26 AM    Msg. 3 of 5       
The animations and models don't have matching nodes and frames


test01
Joined: Sep 29, 2011


Posted: Dec 14, 2011 04:29 AM    Msg. 4 of 5       
12.13.11 22:05:10 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)


This means that your marine_armoured .gbxmodel tag and it's .model_collision_geometry do not have some matching stuff in their data. the gbxmodel tag contains the data for the actual model of your marine and the .model_collision_geometry tag contains the data for the gbxmodel to be collidable and contains the data for shield and body vitality etc.

to fix this problem, try opening up an original campaign map into your hek+, then in hek+ go to characters\marine_armored\. Click the gear-on-axle icon on the right panel beside "tag extraction queue" and this will open up settings. Click on plugins>tag extractor and click on the box "override existing tags" and then click ok. Then click and drag marine_armoured gbxmodel and model_collision_geometry tags and you should be fine. Turn off the override existing tags afterwards


Pepzee
Joined: Sep 9, 2010

Retired Halo Modder


Posted: Dec 14, 2011 10:50 PM    Msg. 5 of 5       
Quote: --- Original message by: ally

i was trying to help someone with that exact error earlier on.
also i looked up a few other site that had posts of the same error, the only 1 i did find that had a desent reply reckoned i should go through all the tags in the scenario and readd them if it came to it. i reckon this was to eliminate maybe a corrupt tag or something. :o

now don't left that reply drown any hope man, there's got to be someone that knows more.


Edited by ally on Dec 14, 2011 at 01:43 AM
edit: yeah i would check all the tags for 1 that is corrupt.scorpions were ripped to go in this?

I actually replaced those tags with the scorpion tags on this site, so I don't think it has anything to do with the scorpion. Thanks for the idea though.

Quote: --- Original message by: test01
12.13.11 22:05:10 the model 'characters\marine_armored\marine_armored' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)


This means that your marine_armoured .gbxmodel tag and it's .model_collision_geometry do not have some matching stuff in their data. the gbxmodel tag contains the data for the actual model of your marine and the .model_collision_geometry tag contains the data for the gbxmodel to be collidable and contains the data for shield and body vitality etc.

to fix this problem, try opening up an original campaign map into your hek+, then in hek+ go to characters\marine_armored\. Click the gear-on-axle icon on the right panel beside "tag extraction queue" and this will open up settings. Click on plugins>tag extractor and click on the box "override existing tags" and then click ok. Then click and drag marine_armoured gbxmodel and model_collision_geometry tags and you should be fine. Turn off the override existing tags afterwards

Oh, so it did have something to do with the marines, I didn't change the gbxmodel for them or anything. I wonder how they got like that. Thanks.

But now I have a new error after fixing that:

12.14.11 20:40:21 sapien pc 01.00.00.0609 ----------------------------------------------
12.14.11 20:40:21 reference function: _write_to_error_file
12.14.11 20:40:21 reference address: 401b13
12.14.11 20:40:21 Couldn't read map file './sapienbeta.map'
12.14.11 20:40:22 CreateDevice succeeded with refresh rate = 0
12.14.11 20:40:22 Increasing sound decompression buffer size to 1048576 bytes
12.14.11 20:40:24 local player 0, weapon (0x0), deleted unexpectedly
12.14.11 20:40:24 EAX: 0xFFFFFFFE
12.14.11 20:40:24 EBX: 0x0DC18101
12.14.11 20:40:24 ECX: 0x0012BE38
12.14.11 20:40:24 EDX: 0x000002CC
12.14.11 20:40:24 EDI: 0x0012BE38
12.14.11 20:40:24 ESI: 0x00000000
12.14.11 20:40:24 EBP: 0x0012BD10
12.14.11 20:40:24 ESP: 0x0012BD00
12.14.11 20:40:24 EIP: 0x7C90E514, C3 8D A4 24 ?????
12.14.11 20:40:24 EXCEPTION halt in \halopc\haloce\source\physics\physics.c,#390: <no reason given>

It doesn't even give me a reason why it's wrong...
It says it has something to do with physics, but I have no clue how to find the tag that is creating the problem. Any ideas? Thanks again.

 

 
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