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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Guerilla Assistance - Functions

Author Topic: Guerilla Assistance - Functions (1 messages, Page 1 of 1)
Moderators: Dennis

game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Dec 11, 2011 08:27 AM    Msg. 1 of 1       
EDIT: The problem is fixed, the gbxmodel tag was corrupt and switched the bitmaps for the head and the arms. But still someone please explain how functions work!

I have managed to give the marines shields like the Master Chief has, but I think I messed something up in the original functions of the marines, like their blinking function, cause Sgt. Johnson's face (particularly his eyes) look glitched.

http://desmond.imageshack.us/Himg9/scaled.php?server=9&filename=johnsonfaceglitch.png&res=medium
I have tried replacing the gbxmodel with the one from B40 (Assault on the Control Room), but it still looks the same. It may be that the gbxmodel gets corrupt in extraction or something, but I still want to know how the functions in Guerilla work.

Modified Tags of Marines:
(Biped File)
Export to Functions
A in recent shield damage
B in shield vitality
C in none
D in none

Functions
A out (integrated light power) - Scale function by C in
B out (shield glow source) - Scale function by A in

$$$ Unit $$$
A in none
B in none
C in integrated light power
D in none

Original Tags of Marines (no shields)
(Biped File)
Export to Functions
A in none
B in none
C in none
D in none

Functions
A out - Scale function by A in
B out (integrated light power) - Scale function by C in

$$$ Unit $$$
A in integrated light power
B in can blink
C in none
D in none
-----------
I have no idea how these settings affect each other, so somebody please explain.

Edit: I don't have Xfire
Edited by game user10 on Dec 13, 2011 at 04:18 AM
Edited by game user10 on Dec 14, 2011 at 06:39 AM

 

 
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