A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Friendly AI Help?

Author Topic: Friendly AI Help? (7 messages, Page 1 of 1)
Moderators: Dennis

Charged_Buffalo
Joined: Oct 23, 2011

Good at: Editing .tifs, but nothing too fancy.


Posted: Nov 29, 2011 12:35 PM    Msg. 1 of 7       
Hey there, me again. I have been tweaking around with the AI of Halo, and I am struggling on how to stop units specifically defined as 'player' or 'human' to stop being volatile. Your forums and tutorial guides are lacking in this. I SHOULD BE ABLE TO CONTROL THEM!

Aside from that, I have been able to make enemy AI from actor_variants and Sapien, as well as create 'dummy' bipeds.

So, what am I requesting? A worded step-by-step on creating a friendly AI team, please! Speedy replies will be appreciated!


jawa
Joined: Jun 26, 2011

Utinni!


Posted: Nov 29, 2011 02:38 PM    Msg. 2 of 7       
I used this tutorial: http://hce.halomaps.org/index.cfm?fid=1525 when I started with ai. It should explain everything you need.


Charged_Buffalo
Joined: Oct 23, 2011

Good at: Editing .tifs, but nothing too fancy.


Posted: Nov 29, 2011 03:50 PM    Msg. 3 of 7       
Thanks jawa, but this is the same resource I used. It does not detail how to add 'Friendly' (i.e. that doesn't shoot on first sight) AI to a map. Thanks for the speedy reply though!


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Nov 29, 2011 04:45 PM    Msg. 4 of 7       
I assume you mean multiplayer.

0 = default (Red Team). This is where you start; any friendly encounters should be on this team. This also works for plain Slayer.
1 = player (Blue Team). If you are blue team in Team Slayer or CTF, this is the team you are on, and this is where you want your friendlies.


Charged_Buffalo
Joined: Oct 23, 2011

Good at: Editing .tifs, but nothing too fancy.


Posted: Nov 29, 2011 06:05 PM    Msg. 5 of 7       
@drillinstructor

Thanks! This seems to have worked. However, I am still struggling slightly. How do I change the colour of the Friendly AI, and does it require a separate actor_variant?

Also, just for reference, here is a step-by-step:

Quote:

Step-by-step to adding 'Friendly' AI units

1. Add AI to map (look in the tutorials section of the downloads page)

2. In Sapien, change the AI's team to 0 (defined by unit) for 'Red Team' or 1 for 'Blue Team'

3. Compile and done! The AI should jump into the vehicle next to you if you drive close-by. The AI's strength (health and shield values) can be changed via Guerilla by opening up the selected actor_variant file.


test01
Joined: Sep 29, 2011


Posted: Dec 11, 2011 06:19 AM    Msg. 6 of 7       
what do you mean by changing colour of friendly AI? Do you mean changing the colour of the armour?

If that is the case, then i'm not quite sure. I'm pretty sure it would require a seperate actor_varient. You could try having a browse through the bitmaps for the armour, photoshop it and change it's colour and compile using tool, then you'll have to copy-paste and modify those tags...

An easier way, i guess, could be to try ripping the tinted red and blue marines off 'hugeass dogfight' somewhere in halomaps for download using hek+. they dont look very sexy but meh.

EDIT:: I have to agree with you completely here. About 90% of tutorials regarding haloce modding aren't really helpful at all. Why can't people care more for the community :'(
Edited by test01 on Dec 11, 2011 at 06:22 AM


Charged_Buffalo
Joined: Oct 23, 2011

Good at: Editing .tifs, but nothing too fancy.


Posted: Dec 11, 2011 09:38 AM    Msg. 7 of 7       
OK. I thought there may be an easier way of changing the skins, like the presets found when setting up a Profile in the Main Menu. Editing in Photoshop is fine, if anything a little time-consuming to get the effects that I want to have.

I would prefer logging the tutorials on the forum, so that if a fellow n00b happens to need help on the same subjects, it would be easier to find. The tutorials in the Downloads directory is quite misleading, though there are a few good tutorials available, such as Yayap's. That started me off on creating maps and even scenery. Maybe one day I will create a compendium, like the worn-out Ghost tutorial archive.

Thanks for the reply!


 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:18 AM 344 ms.
A Halo Maps Website