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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Defense of Red Base

Author Topic: Defense of Red Base (6 messages, Page 1 of 1)
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Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 7, 2011 04:26 AM    Msg. 1 of 6       
While sifting through my maps earlier today, I came across a project I had undertaken back in '09. It consists of Marines, aided by occasional reinforcements, guarding a heavily fortified Blood Gulch base from continuous Covenant assault. It was initially supposed to showcase and test the resiliency of Marine AI as well as Elefant's MAKO Drones, but now I realize it makes for quite an entertaining battle.

Anyway, here's the first 3 or so minutes of the level, the Marines do eventually get overrun but that's after a long time.

http://www.youtube.com/watch?v=4jC7UPJh6q4
Edited by Polamee on Dec 7, 2011 at 04:26 AM


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 7, 2011 05:40 AM    Msg. 2 of 6       
It looks pretty fun. Could do with some more vehicles imo though, such as perhaps an entrenched tank :O


Joddy
Joined: Jul 3, 2010


Posted: Dec 7, 2011 04:19 PM    Msg. 3 of 6       
looks nice


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Dec 7, 2011 08:51 PM    Msg. 4 of 6       
I don't entirely mean to threadjack, but what happened to Arms Race?


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Dec 7, 2011 09:03 PM    Msg. 5 of 6       
change the marines rate of fire to 0, and they'll hold off much longer, trust me.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 7, 2011 10:23 PM    Msg. 6 of 6       
Quote: --- Original message by: Delicon20
change the marines rate of fire to 0, and they'll hold off much longer, trust me.


That makes them fire way too unrealistically fast and way too erratically. For this I modified certain values in the burst geometry to make them more precise/preserve realism.

 

 
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