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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Khajieds final redux! Sneak Peak of Kavlari Ridge SP! Wip!

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Author Topic: Khajieds final redux! Sneak Peak of Kavlari Ridge SP! Wip! (47 messages, Page 2 of 2)
Moderators: Dennis

Karima Narstrom
Joined: Nov 12, 2010

Galloping along the hilltop rode the Narstrom....


Posted: Dec 9, 2011 08:48 AM    Msg. 36 of 47       
Ok guys. Should I use all stock weapons or customs? I really am a perfectionist and most customs just dont feel right. So what should I go with?


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 9, 2011 08:51 AM    Msg. 37 of 47       
Hey, in one of your screenshots named "taking the shot" your character seemed to be holding a custom weapon. And I also noticed a custom vehicle in another. Why not use those?


Karima Narstrom
Joined: Nov 12, 2010

Galloping along the hilltop rode the Narstrom....


Posted: Dec 9, 2011 08:53 AM    Msg. 38 of 47       
As I said, I am a perfectionist. I'll take a look into it, but I guess. :)


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Dec 9, 2011 09:09 AM    Msg. 39 of 47       
I actually really like those custom weapons. I find your marines and their military tools resemble that of the Genii of Stargate Atlantis. You're probably just your own worst critic!

Either way, even if you believe your custom weaponry isn't good (although again I find it IS cool!), it would still be better than using stock or modified Halo weapons. It would result in a wierd mix of game universes imo :-)


Actual
Joined: Dec 5, 2011

Dennis has seen some pretty nice asses


Posted: Dec 9, 2011 08:13 PM    Msg. 40 of 47       
if TM likes it your definatly doing something right. you shoud go for a custom tagset, stocks get boring aftera while.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 9, 2011 08:51 PM    Msg. 41 of 47       
Well, as much as we're all bored of stock, it does look decent. If you have good-looking custom assets you can probably find a way to balance them in there among stock.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 10, 2011 09:44 AM    Msg. 42 of 47       
nvm wrong thread
Edited by grunt_eater on Dec 10, 2011 at 09:45 AM


OMEGAMUFFIN9000
Joined: Feb 26, 2009

Big Russian Bear! FEAR ME WESTERN USA


Posted: May 4, 2012 04:01 PM    Msg. 43 of 47       
Are you still working on this? I know it's an old topic but I'm still waiting! D';


SlenderMan
Joined: May 3, 2012

01000100 01000101 01000001 01010100 01001000


Posted: May 4, 2012 05:29 PM    Msg. 44 of 47       
looks awesome, but make sure to add micro details like ground/sand/grass etc


ESG SLAYER
Joined: Sep 25, 2008


Posted: May 4, 2012 05:50 PM    Msg. 45 of 47       
Stock weapons are superior.


olly12345
Joined: Jul 30, 2008


Posted: May 4, 2012 09:57 PM    Msg. 46 of 47       
Stock weapons are good because they compliment the pallet of everything around them, the shaders all match up, the poly count is more or less the same, and they use the same style of textures throughout the set.
As long as you can keep the custom stuff looking the same, then it'll be brilliant. Thats why the Shadow in Lumoria looks so good.


OMEGAMUFFIN9000
Joined: Feb 26, 2009

Big Russian Bear! FEAR ME WESTERN USA


Posted: May 11, 2012 12:52 PM    Msg. 47 of 47       
Have to admit, it's looking pretty sharp. See some issues in the rigging; but it's a step above what I normally see. And why have you not released this yet?!?!

 
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