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Author Topic: HUD bitmaps? (6 messages, Page 1 of 1)
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rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 17, 2011 10:48 AM    Msg. 1 of 6       
I am working on a few new HUD pieces for my projects, however I don't have much successful experience with making HUD elements.

First of all, what dimensions do I make a bitmap to have it cover the whole screen? If I make it any larger than 256 x 256 it gives me the whole does not fit error.

11.17.11 09:30:41 ### ERROR one or more sprites do not fit in the requested page size

I have set the budget to 512 x 512 but it still only allows for bitmaps up to 256 x 256. And at this size it's just shrunk up in the corner. So is there another way to increase its size on the HUD?

Second, it's not a big issue because I can work around it, but is there a way to change where the shield and health meters are anchored on the HUD? I saw a setting for ammo but not these.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Nov 18, 2011 12:02 AM    Msg. 2 of 6       
You should shoot Jessie a pm, asking those questions, if nobody answers.


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Nov 19, 2011 07:37 AM    Msg. 3 of 6       
sprites bitmap limit is just from 512x512.. so.. if you want a higher resolution bitmap.. your best solution is making a 2d bitmap.. or try with interface bitmap.. (depends of what will you add)..


rerout343
Joined: Aug 7, 2010

Targeted and Firing


Posted: Nov 19, 2011 01:54 PM    Msg. 4 of 6       
It was going to be used as a meter, does that have any influence over what type of bitmap is has to be?


Mangenkyo
Joined: Jul 14, 2009

Yep!.. i know i'm in Space..


Posted: Nov 19, 2011 06:54 PM    Msg. 5 of 6       
Quote: --- Original message by: rerout343
It was going to be used as a meter, does that have any influence over what type of bitmap is has to be?


you can use 2d bitmap for that too..

btw.. what meter do you want to make? and why is more higher that 512x512??


NeX
Joined: Apr 11, 2013


Posted: May 16, 2015 07:32 PM    Msg. 6 of 6       
I'm going to bump this, because I haven't found anything related to it that actually answers the original question.

I'm referencing the TSC:E carbine weapon_hud_interface, and am trying to create a beam rifle scope of my own, using that method of scope-masking.

I noticed that CMT's carbine_scope_details is a bitmap that is a 512x512 sprite (2 of them)....I created one for the beam rifle, it's correct in all the "has blue border, each section within is exactly 512x512", so it's basically the same template that is used for TSC:E, but it won't compile with that same error,

"one or more sprites do not fit within the requested page size".

What gives? They ARE 512x512, they have the sprite plate, the sprite budget is set to 2 at 512x512 apiece...

Is there some funky way I should be compiling these other than with tool? It doesn't seem like tool is capable of spitting out a 512x512 sprite bitmap at this point. I haven't gotten so desperate as to try tool++, but now I'm posing this question at CMT directly (or anyone else who knows): How the hell did you do it? Tool isn't cooperating...


For shets and geggles I put them as 256 budget and shrunk the original tif, and it works like a charm that way. Up the resolution to the original, and it refuses to work. I even tried saving the pre-existing carbine_scope_details.bitmap file as a different tag, and compiling into that one, thinking maybe a setting was off in the one I had made from scratch, but it still gives me the error.

What gives, yo?

 

 
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