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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »First model help

Author Topic: First model help (7 messages, Page 1 of 1)
Moderators: Dennis

Loy
Joined: Aug 1, 2010

HooRa!


Posted: Nov 15, 2011 07:22 PM    Msg. 1 of 7       
Well me and a friend are working on a project, Im a complete newbie and Im just learning to model and I want some criticism or tips for what I can do. Its only the first model, my first, and I want to know what some people think before I continue.

http://yourimg.in/m/1i57g7f.PNG

http://yourimg.in/m/9xt76of.PNG


I would also like to know any ones recommendations for animating FP arms.
Edited by Loy on Nov 15, 2011 at 07:24 PM


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Nov 15, 2011 07:45 PM    Msg. 2 of 7       
Quote: --- Original message by: Loy

Well me and a friend are working on a project, Im a complete newbie and Im just learning to model and I want some criticism or tips for what I can do. Its only the first model, my first, and I want to know what some people think before I continue.

http://yourimg.in/m/1i57g7f.PNG

http://yourimg.in/m/9xt76of.PNG


I would also like to know any ones recommendations for animating FP arms.
Edited by Loy on Nov 15, 2011 at 07:24 PM


My first recommendation would be: If at all possible, don't use blender. You can get the student version of 3ds max for free by registering at students.autodesk.com

Second: I assume you are either adding verts using blenders version of the tesselate option or you are box modelling (create box, extrude a face, adjust verts, extrude again, adjust again, extrude again, etc..) my advice would be don't. That is a really good way to get crappy models with high poly counts. Instead try downloading these tutorials:

Modeling
http://www.moddb.com/downloads/model-a-3d-glock-weapon

Texturing
http://www.moddb.com/downloads/creating-a-weapon-for-source

that is a REALLY long but REALLY REALLY good detailed tutorial to get you started. It will walk you through, step by step, how to make this:


(This is the one I made by doing the tutorial)

As for FP animating, I recomend unevenelefants fp animation tutorial (it is on this halomaps, but I don't have the link right now). It is an excelent starter tutorial for fp animating.

Hope this helps,
-Yoda


Loy
Joined: Aug 1, 2010

HooRa!


Posted: Nov 15, 2011 07:58 PM    Msg. 3 of 7       
Quote: --- Original message by: Yoda
Quote: --- Original message by: Loy

Well me and a friend are working on a project, Im a complete newbie and Im just learning to model and I want some criticism or tips for what I can do. Its only the first model, my first, and I want to know what some people think before I continue.

http://yourimg.in/m/1i57g7f.PNG

http://yourimg.in/m/9xt76of.PNG


I would also like to know any ones recommendations for animating FP arms.
Edited by Loy on Nov 15, 2011 at 07:24 PM


My first recommendation would be: If at all possible, don't use blender. You can get the student version of 3ds max for free by registering at students.autodesk.com

Second: I assume you are either adding verts using blenders version of the tesselate option or you are box modelling (create box, extrude a face, adjust verts, extrude again, adjust again, extrude again, etc..) my advice would be don't. That is a really good way to get crappy models with high poly counts. Instead try downloading these tutorials:

Modeling
http://www.moddb.com/downloads/model-a-3d-glock-weapon

Texturing
http://www.moddb.com/downloads/creating-a-weapon-for-source

that is a REALLY long but REALLY REALLY good detailed tutorial to get you started. It will walk you through, step by step, how to make this:

http://i1194.photobucket.com/albums/aa376/Yoda73811/In-Progress%20Weapons/Glockpic01.jpg
(This is the one I made by doing the tutorial)

As for FP animating, I recomend unevenelefants fp animation tutorial (it is on this halomaps, but I don't have the link right now). It is an excelent starter tutorial for fp animating.

Hope this helps,
-Yoda


That's exactly what I was doing, Thanks for the info Yoda
Edited by Loy on Nov 15, 2011 at 08:03 PM


XlzQwerty1
Joined: Aug 6, 2009


Posted: Nov 15, 2011 08:07 PM    Msg. 4 of 7       
Blender models are highly unlikely to be able to get into Halo.


Sergeant 1337
Joined: May 1, 2010

Do you even lift?


Posted: Nov 15, 2011 08:26 PM    Msg. 5 of 7       
Don't make to many faces either, but if you have too much, just delete some and weld verts.


Yoda
Joined: Jan 30, 2011

Do or do not, there is no try


Posted: Nov 15, 2011 09:55 PM    Msg. 6 of 7       
Quote: --- Original message by: Loy
That's exactly what I was doing, Thanks for the info Yoda


Also, you seem to have the overall shape (at least from a side view) done pretty well. Are you modeling up against a reference image of some kind? Try to make sure to add detail for the depth of the weapon as well.

A lot of people that are just starting out seem to just make the outline of the weapon and then extrude it for depth, but that really leaves out a lot of the weapons actual details.

Polygon modeling (which is how the tutorial I linked to does it) is a much better method and allows you to more easily add detail to the entire weapon.

and btw, its nice to see more people wanting to make their own models instead of ripping or begging others to do it. I don't claim to be an expert, but if you have any questions feel free to PM me or add me on Xfire: yoda73811


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 15, 2011 10:30 PM    Msg. 7 of 7       
Quote: --- Original message by: Loy

Well me and a friend are working on a project, Im a complete newbie and Im just learning to model and I want some criticism or tips for what I can do. Its only the first model, my first, and I want to know what some people think before I continue.

http://yourimg.in/m/1i57g7f.PNG

http://yourimg.in/m/9xt76of.PNG


I would also like to know any ones recommendations for animating FP arms.
Edited by Loy on Nov 15, 2011 at 07:24 PM

Boxy. Give it some more shape. Especially the aimer thingy on the end of the barrel.
Don't worry though, most of my first models were boxy. They still are I guess.
Edited by Spartan314 on Nov 15, 2011 at 10:43 PM

 

 
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