
ReconNinja117
Joined: Nov 11, 2011
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Posted: Nov 11, 2011 09:49 PM
Msg. 1 of 13
Hello, I'm new to the forums but have been playing Custom Edition for the past couple years. So, without further ado: --Could I be given a link to a tutorial for inserting weapon tags into maps (but it can't be a Youtube or Xfire video or anything like that), or just have someone quickly explain it if it's possible to easily do so on this forum thread? --Can I get some tips on first-person animations so they don't look like poop? --How do I modify maps besides the tutorial map? The other stock maps as well as custom ones don't come with scenario files.
Now, some ideas for experienced mapmakers that I'd love to see made:
--A large city map at least the size of Blood Gulch. But not just any city. A city with buildings that you actually can go inside of and see actual interiors in on every floor. There are all kinds of interior options: department stores, office buildings, hotels...
--Another map idea is Snow Valley from the free first-person shooter Combat Arms. It's a great asymmetrical map with a lot of open areas and some underused inside areas as well. It would be great to see it with the weapons from Pandora Swamp or the Halo 3 weapon tag set.
--Halo: Reach's Forge World, along with a set of Reach Forge objects. Enough said.
Yes, I know that these ideas probably never will get past the conceptual stage due to the immense amount of work required in making a good map, but there someday may be a bored mapmaker that decides to make a random person's ideas a reality.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Nov 11, 2011 10:00 PM
Msg. 2 of 13
Quote: --- Original message by: ReconNinja117 Hello, I'm new to the forums but have been playing Custom Edition for the past couple years. So, without further ado:
--Could I be given a link to a tutorial for inserting weapon tags into maps (but it can't be a Youtube or Xfire video or anything like that), or just have someone quickly explain it if it's possible to easily do so on this forum thread? Search is your friend here :3
--Can I get some tips on first-person animations so they don't look like poop? Don't ask me - I don't do anim's.
--How do I modify maps besides the tutorial map? The other stock maps as well as custom ones don't come with scenario files. You're supposed to use HEK+ to rip the .scenario files from the maps.
Now, some ideas for experienced mapmakers that I'd love to see made:
--A large city map at least the size of Blood Gulch. But not just any city. A city with buildings that you actually can go inside of and see actual interiors in on every floor. There are all kinds of interior options: department stores, office buildings, hotels... That would take up a LOT of space on the map and may not be possible to compile. Take out the tons of furnature and etc., and it might be possible.
--Another map idea is Snow Valley from the free first-person shooter Combat Arms. It's a great asymmetrical map with a lot of open areas and some underused inside areas as well. It would be great to see it with the weapons from Pandora Swamp or the Halo 3 weapon tag set. Personally, I'd like to see Snow Valley as well - I love that map in CA! Sniper haven >:3
--Halo: Reach's Forge World, along with a set of Reach Forge objects. Enough said. Impossible with Halo's current Blam! engine. There's a lengthy explanation as to why it can't be done, but I'm not the one to ask.
Yes, I know that these ideas probably never will get past the conceptual stage due to the immense amount of work required in making a good map, but there someday may be a bored mapmaker that decides to make a random person's ideas a reality. Responses in red. Hope I answered your ponderings well enough! :3
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Dr490nbr347h
Joined: May 28, 2011
Stealin yer Cookies.
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Posted: Nov 11, 2011 10:20 PM
Msg. 3 of 13
Wait, are we talking about Forge, or Forge World that can't be done?
I mean, Forge world would be pretty sweet. If we had Reach bipeds, Falcons, that sorta thing.
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UBE Chief
Joined: Sep 28, 2009
Raising the bar, one kill at a time.
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Posted: Nov 11, 2011 10:39 PM
Msg. 4 of 13
Quote: --- Original message by: Dr490nbr347h Wait, are we talking about Forge, or Forge World that can't be done?
I mean, Forge world would be pretty sweet. If we had Reach bipeds, Falcons, that sorta thing. Both are impossible in Halo's ten-year-old engine. I'll let someone more experienced than me explain.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Nov 11, 2011 10:58 PM
Msg. 5 of 13
Quote: --- Original message by: UBE ChiefQuote: --- Original message by: Dr490nbr347h Wait, are we talking about Forge, or Forge World that can't be done?
I mean, Forge world would be pretty sweet. If we had Reach bipeds, Falcons, that sorta thing. Both are impossible in Halo's ten-year-old engine. I'll let someone more experienced than me explain. Complete (enough) Guide to Forge in HCE:So, you rig your flashlight to load players into either monitor bipeds, or monitor vehicles. You can use, A) two bipeds, or B) opensauce, to determine how close items are for picking up. Every item you want to be able to move has to be setup as a vehicle. Spawn points would also be vehicles; you'd make the player actually spawn off map in some cube, when the script finds someone in the cube, it would attach - detach them to the spawn point vehicle. Same idea with weapons, place a vehicle, and a .weapon file. when the weapon despawns, recreate it and warp it to the vehicle place. (im not kidding when I say everything has to be vehicles) For add items instead of just moving them, this is where the issues will come in.. You can have it as a pause menu where they just show up in one certain place for you to grab (only host would be able to use this menu though) or have a line of switches in places where you can flip to spawn items, and have a hole you toss things in to de-spawn them, etc. Now, for your saving and loading the map, the only person who can be in the map during that is the host (if you save with clients, they are saved into the map, and if you load when clients are in the map, they get disconnected), in the pause menu, have save and load buttons that only work when there is one player (the host) only clickable by the host. The host can then send the save files to their friends if they want a local copy. When loading, the player name from the save file is put on whomever loads it, so if you do share it, they will have your name in that save file.
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Nov 12, 2011 09:07 AM
Msg. 6 of 13
My idea for Forge World would be to have the empty map made, then have a set of scenery objects produced so people could populate the empty map with forge objects so the final product would look like a forged map. But then again, Forge World may be too big to have in one map. Edited by ReconNinja117 on Nov 12, 2011 at 09:14 AM
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Nov 13, 2011 03:33 PM
Msg. 7 of 13
I loved snow Valley. Its probably possible to rip the files from the game. Ill ask facepunch, its a decent idea.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Nov 13, 2011 03:35 PM
Msg. 8 of 13
You don't even need to ask facepunch, just dxripper it
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TauSigmaNova
Joined: Jan 31, 2011
If love is blind, I guess I'll buy myself a cane
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Posted: Nov 13, 2011 03:49 PM
Msg. 9 of 13
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Nov 13, 2011 09:16 PM
Msg. 10 of 13
Quote: --- Original message by: kirby_422Quote: --- Original message by: UBE ChiefQuote: --- Original message by: Dr490nbr347h Wait, are we talking about Forge, or Forge World that can't be done?
I mean, Forge world would be pretty sweet. If we had Reach bipeds, Falcons, that sorta thing. Both are impossible in Halo's ten-year-old engine. I'll let someone more experienced than me explain. Complete (enough) Guide to Forge in HCE:So, you rig your flashlight to load players into either monitor bipeds, or monitor vehicles. You can use, A) two bipeds, or B) opensauce, to determine how close items are for picking up. Every item you want to be able to move has to be setup as a vehicle. Spawn points would also be vehicles; you'd make the player actually spawn off map in some cube, when the script finds someone in the cube, it would attach - detach them to the spawn point vehicle. Same idea with weapons, place a vehicle, and a .weapon file. when the weapon despawns, recreate it and warp it to the vehicle place. (im not kidding when I say everything has to be vehicles) For add items instead of just moving them, this is where the issues will come in.. You can have it as a pause menu where they just show up in one certain place for you to grab (only host would be able to use this menu though) or have a line of switches in places where you can flip to spawn items, and have a hole you toss things in to de-spawn them, etc. Now, for your saving and loading the map, the only person who can be in the map during that is the host (if you save with clients, they are saved into the map, and if you load when clients are in the map, they get disconnected), in the pause menu, have save and load buttons that only work when there is one player (the host) only clickable by the host. The host can then send the save files to their friends if they want a local copy. When loading, the player name from the save file is put on whomever loads it, so if you do share it, they will have your name in that save file. And why has no one made this yet?
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Nov 14, 2011 07:56 PM
Msg. 11 of 13
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Nov 14, 2011 10:21 PM
Msg. 12 of 13
Quote: --- Original message by: Slayer117Quote: --- Original message by: kirby_422 <Forge Directions> And why has no one made this yet? Because we are all lazy. Back when H3 was first announced/came out (what year was that?) I made some prototype stuff (Rocks you could pickup and throw) but the monitors where a bit off, I hadn't set up a good vehicle (which I guess should just be a biped anyways) Biggest problem is if your using bipeds; they have to be far enough to see the item, think of large items... now think of small items...... this may prove challenging (back in my old tests, all the items I setup to it where around the same size (warthogish size)) You haven't lived until you play some soccer with a rock via warthog, or have a log roll down a hill and kill you (Although this can be substituted for logs jumping out of water to kill you) Next issue you'd encounter is about items you want purely for structure.. they must still be vehicles for sync, and they require physics if they want other vehicles to interact.. How easily can you build most ramps out of a limited number of spheres? You then apply vehicle_hover to prevent them from moving (unless you want them moving and swaying as people drive over them, and to have people die from being crushed by a walkway) Also, I feel that when people have the mind set that something is impossible, and then I come barging in with the solution to their problems, they usually just wallow around in selfpitty instead... 99% of the time, when I come into a thread giving the big secret answer that nobody would of believed beforehand, everyone just goes quiet, and the thread dies... That can be answer C to your question (A is flat out lazy, B is the list of :effort: required)
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ReconNinja117
Joined: Nov 11, 2011
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Posted: Dec 11, 2011 12:16 PM
Msg. 13 of 13
I know this is kind of a noob question, but I'm trying to compile a map with tool, and it says "couldn't read toolbeta.map." What do I have to do to make it work?
ZOMG NEVERMIND I KNOW WHAT I DID WRONG I'M SO STUPID >:( Edited by ReconNinja117 on Dec 12, 2011 at 06:54 AM
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